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The PK Hack Community

   The PK Hack community is a mysterious realm filled with strange people, stranger rituals, and lots of snack foods. This page will introduce you to the leaders of the community, some general tips on how to get along, and a small dossier on the random in-jokes in the community.

Bios
   This page contains information on all of the lead hackers in the community. Those people can be identified by PK Hack badges they wear on the Starmen.Net forums. If you're wondering how you can get a PK Hack badge, scroll down to a later section. Are you ready to see the great ones? Follow Joe the Talking Toilet to see them...

Getting into the PK Hack Community

   The Community exists in two major places. One - the PK Hack Forum, at Starmen.Net. That can simply be reached by clicking the Forum button to your left. Registration is free, and in minutes you can be discussing hacking-related topics with people from around the world! Second, we have an IRC channel on DynastyNet. IRC stands for Internet Relay Chat, and it is simply another way of communicating online. Our channel, #pkhax, is a general channel for hanging out and discussing hacking, the universe, and everything.

   So, how do you get onto IRC? It's simple! Just download an IRC client program, such as mIRC. Install it, and connect to a DynastyNet server. Once you're on, type "/join #pkhax" and you're off!

Surviving

   We're not really hard to get along with... though, it seems lately a lot of people have been pushing all of the wrong buttons. This section will tell you just how to oil the gears with the community and avoid being branded a lamer and banished from our land.

   First and foremost, it must be known that we will not tolerate unrelenting stupidity. I think most people have a grasp on what that entails - mostly, the typical 'Net stuff like spamming, trolling, flaming, posting pointless comments, opening pointless topics, opening multiple topics about the same thing, and what not. Please read all the documentation related to your problem, specifically the tutorials on this site, before asking a question - 9 times out of 8 it's been answered already.

How to Become "l33t"

   So, you're wondering how you can get a PK Hack badge and be a cool hacker just like the people on the Bios page. Well, it entails a lot of hard work... I'll let GuyInSummers explain just what's required.

My power compels you to submit to Mailbag. PK Hack Badge    

This shows l33tness in the eyes of the Earthbound hacking community. This is one of the most difficult of all badges to earn. Possible ways to earn it are by finishing a total and complete Earthbound hack, doing a ton of documentation, writing a great hacking utility, discovering a cool new hackable element, or slipping Tomato large sums of money under the table. *cough*Simonbob*cough*. People with this badge are generally the leaders of the hacking community. This requires hard effort, time, commitment and intelligence, among other skills.

   Many people expect to get a badge for discovering one thing, or making a document, but I assure you, that's wrong. It takes a lot of effort, sometimes over the term of a year, to get a badge. Most people don't care enough to work that long for a little badge. Yet, it need not take that long!

   The important thing is to not let the quest for a badge be your primary motivation. Get involved. Make hacks, find control codes, draw art for sprites and battle images. You don't need to completely revamp the game - quite the opposite. People should be churning out hacks on a daily basis. Ever since JonBound came around, it seems like people feel that unless they completely hack EarthBound, they can't take part in the community. To a great degree, I feel responsible for this. Yet, it's not true! You can make a hack that lasts for only 10 or 15 minutes - like a short story, or an interactive fluke - and you'll be contributing. JonBound took a full year - take a week or two to make a short, entertaining hack, and the community will be that much better off. We'll have a new hack to enjoy, and you'll have that much more experience as a hacker. I was as much a newbie as any of you newcomers when I came here so long ago... yet the only thing - the only thing - that separates us is that experience. And that experience is the vital step towards badgehood that few people take.

Huh? What're you talking about?

   There are many crazy in-jokes floating about the Community. The uninitiated may find them confusing, perplexing, or just plain dumb. Yet, here they are.

Kyosuke's PK Hack Theme

This is the official theme song for PK Hack! Talented guitarist Kyosuke took the tune from Nirvana's "Smells Like Teen Spirit" and made a pkhack song out of it! PK Hack.. P-K Hack... PK Hack..

It's a song, how do we get a picture!?
Joe the Talking Toilet sez: Hi. Joe the Talking Toilet

Joe is the official PK Hack mascot. I'm not entirely sure about the origins of Joe... He was to make an appearance in PK Hack, but never did. He has been making a comeback within this website, however.

Green Antoid

Green Antoid is the evil form of Blue Antoid. GA only emerges when Blue Antoid is enraged by unrelenting stupidity. Be careful - when you see BA twitch once, it's a warning. When he twitches twice, he's about to transform. And the last thing you want is for Blue Antoid to transform into Green Antoid.

ANTOID MAD!  ANTOID SMASH!
I shall overcome thy power, foul data!! ArchMichael1

michael_cayer, in lieu of becoming a bad comic-book ripoff, powers up into a form known as ArchMichael1. This angelic form provides Mike with the power to overcome any obstacle... at least, that's the theory.

kITTY

kITTY was brought to #pkhax by Blue Antoid, and it's lurked about ever since. It's used as a guard to prevent intruders from attacking the channel.

Whatever you do, don't pet it...
kITTY likes to sleep in there, so be careful. Zero_Diamond's Seat Cushion

Once, it was a normal chair. Then it began - a soda spiked with Pepto Bismol was thrust into the cushion. Soon it became a resting place for all unwanted items. Stockpiles of flesh-eating virus, stacks of porn magazines, even a hole in space and time can all be found in the cushion. Feel free to throw stuff into it if you feel like it.

The Neural Interface Unit

A device that uses the DOOKIE system (Dynamic Overlay - Optically Keyed - Interactive Environment). It projects the user into a world based on the data of the EarthBound ROM. Following is a short document on the various places one can visit in the ROM.

Older versions of the NIU involved inserting a pointy spike into the subject's occipital lobe.  This version is much less painful.

The EarthBound ROM, as visualized through the NIU

•0 - 501FF
The barren wastes of ASM: A brutal desert land of scorched earth and writhing flames. Many oases of data are to be found among the burning sands. Also, a great temple is rumored to be hidden deep within the wastes, containing ancient knowledge of life, the universe, and everything. However, it remains undiscovered to this day.

•50200 - A014D
The frigid peaks of text. Vast mountains of data rise up from the base of the TPT. Though the slopes are often slippery, knowledgeable hackers armed with control codes can master this icy land.

•A014E - EDE3F
The savage forests of battle graphics. Great murals depicting monsters are locked tightly away among the trees here. The area inhabited by battle animations is wild and untamed.

•F0200 - F5C38
The dominion of the DoorMaster, an enigmatic being whose sole juristiction in the ROM is over Doors. A massive library full of ancient tomes, this place contains all of the knowledge of the doors in EarthBound. He has yielded almost all of the knowledge he bears to the valiant PK Hackers who have come before him.

•0F63DE - 0FF4B4
The dark caves of TPT. These subterranean conduits maze around beneath the mountains of text. Volcanic activity within the tunnels determines a great amount of the structure above.

•0FF4B5 to 1101FF
The mysterious Swamp of Warriors. These murky wetlands control much of where and how enemies appear throughout the world of EarthBound. Fog obscures much of the landscape, hiding the knowledge within.

•110200 - 15F90C
The glimmering City of Mandelin. The original settlement of the first intrepid hackers, Mandelin City is a prime location of hacking activity and the center of the community. Constructed upon the surface of a massive data block, much of the first hacking data came from this location.

•160200 - 201558
The Bay of Kojima. A sparkling inlet filled with azure water and stunning coral reefs. The reefs seem to reflect the physical geography of EarthBound. These amazing natural formations are as mysterious as they are beautiful, and there are many things about them that remain unknown to this day.

•201559 - 214FE2
The ruins of the Itoi Valley. The remains of a large temple rest at the bottom of this small green valley. Within the temple, heiroglyphs describing important scenes in the EarthBound saga cover the walls. At the very center of the ruins is an obelisk inscribed with a sort of Rosetta Stone, marking out the rudimentary components of the heiroglyphic language. It also bears an epic allegory of the programmer gods of EarthBound.

•214FE3 - 2F01FF
The Jeweled Grotto. A small underground cavern full of glowing phosphorus pools and amazing crystalline formations the size of oak trees. Strange, prismatic reflections dance throughout the immense gemstones, and lenses refined enough to resolve them into actual images has been developed. Haunting melodies are sometimes heard near these crystals, and some say they hold the secrets to EarthBound's music.

•2F0200 - 2FA57A
The rolling foothils of SPT. This is a quiet, green land that extends as far as the eye can see in all directions. This peaceful landscape hides the secret of controlling how sprites appear in the game. A great deal of text data also dwells within.

•2FA57B - 3001FF
The Plateau of Shadow. A bleak region where a thunderstorm rages constantly in the sky above - familiar to many contemporary RPG gamers. Those brave - or foolish - enough to make their way into the the inner reaches of this land may find a mysterious statue placed there by forces unknown.