The very first time the program is run, maybe have a popup thing that says that they really, really need to check out the help file before asking us questions. reduce the extra space between the status bar and the bottom of the treeview hmm, maybe take out all the periods in the status bar descriptions Use the new bgm.h Gotta do something about the background (except the main window, it looks really good there) Have a Close ROM option in subwindows. When clicked, that subwindow closes, and the ROM file gets closed too. It's annoying to have to close the window, then close the rom before you go to test your hack. Speaking of which, if you can do system calls, maybe we can put in option in sometime so that people can press a button like on the toolbar or something, so that when they click it, our prog closes the rom, runs the user's emu with the rom they just had open, then when the emu is done, load the rom back up. Heh, but that's prolly kinda hard. Sometime we should just make a very basic ips option, that'll make an ips by by using a non-edited rom and the edited one. People keep asking where to get ips makers, so we might give them one I guess. Also, when I figure it out (I gotta contact this one guy), I'm gonna have a section in PK Hack that will list all the differences between a loaded rom and a non-edited ROM, then print out the Game Genie/PAR/Hex codes that would be needed to recreate the user's hack. This is good for creating codes, like say you wanted to make Spiteful Crows give away Gutsy Bats all the time, using a real Game Genie and a real EB Cart. Could even dump that info to a text file if the user pressed a button. Save state editor design will be pretty funky, I gotta think how we'll do it. Can you make it so the main node (PK Hack) in the treeview doesn't have a +/- thing? In the items section, there will be 2 sections for Item Properties, one will have check boxes and one will just have a text box. Depending on the ITEM TYPE, only one of those two things will be editable. Seems that armor should have the checkboxes, while pretty much everything else will just use the textbox. So, say the current item selected is a weapon. The Item Property checkboxes are ungreyed, but the Item Property Text Box is greyed. But say somebody has a cookie selected, the checkboxes will be greyed out and the textbox will be available. I hope this makes sense. Heheh, the treeview makes that tiled background look like PK Hack is a Dr. Mario clone :) Death Sound doesn't save when you hit Apply, fix that foo! If somebody changes the name of an enemy and hits apply, you need to sort the list, and then re-search for that entry. Search by the num field. Whoa, WEIRD stuff just happened when I changed an enemy from The Syndicate to Syndicate Dog. All entries and enemies were messed up like bad. But when I closed the window and came back, it was normal again. It's "EarthBound", not "Earthbound" Many times, not all of the tiled background gets redrawn when it should be. On the main window that is, i haven't had it happen in the others yet. The Death Sound and Battle Music should be bunched together and moved into their own little corner.