When you hit Apply in the Gfx/Sound tab, the enemy's sprite goes to 0. Weird. The Gfx/Sound tab should be set up like this. Don't forget to do this, cuz it's really bad/weird as it is now: ----------------------------------- Outside sprite Battle sprite Movement Palette Battle music Death sound ---------------------------------- (Don't forget to align them all right and make each one as long as the one next to it. Like, the Outside sprite drop down box should be as wide as the movement box. The battle sprite box should be as wide as the palette box. And the battle music box should be as long as the death sound box.) I've said this like 90 times, but in the enemy tabs, move the word "Enemy:" down a few pixels so that it looks right. You need to make sure the IPS creator won't work unless you've chosen a file to compare against. Right now, you can try to make an IPS without another file, and of course it gives an error, but only after it starts to make the IPS, and after the error, it plays that sound like it worked successfully. I've said this SO many times too, but the enemy actions tab should be set up like this: -------------------------------------- Action 1 Argument 1 Action 2 Argument 2 Action 3 Argument 3 Action 4 Argument 4 Order Final action Start text Death text Max call -------------------------------------- (Probably in earlier notes I didn't put Max Call at the bottom like that, but you should now.) Also, move the boxes for order, final action, start text, death text, and max call so they're aligned with the action and argument boxes. Make it play a real quick sound when you change sorting methods. Cuz there's no apparent visual difference when you do it. Move Miss rate and Enemy type down a few pixels, to sorta separate them from the item info. Um, okay, you sorta did something weird, I wanted Increase called E.P. Increase. But it looks like you changed the name of Extra Power to E.P. Increase. Change it back, so it's like this: ----------------------- Extra power E.P. increase ----------------------- Move the Item freq box down a pixel. My part of the about thing should say this: "Tomato would like to thank: Lots of people who helped, nobody who didn't help, Tomato, spaanoft, the creators of Food Fight, lots of musicians, and those people who believed Joe the Talking Toilet was real. He's real you know, just like Santa, the Easter Fairy, and Bob Dole." then at the end of the about box, make it say something like, "Be sure to read the help file for more detailed credits." I also got you your drill wav, but it's real big and long, so you might want to try something else, I dunno.