00 - newline
01 - clear entire window
02 - end of string
03 - wait for user input and show prompt
04 - unknown, takes 1 argument (I think)
05 - unknown, takes 1 argument (I think)
08 - unknown, takes 2 arguments (I think)
13 - wait for user input, no prompt

04 - takes 2 arguments
     sets event flags

19 (followed by 02) marks a thing you can select

1F 2 ?? - play a sound
          Use the #'s found in the debug menu sound test

1F 3 ?? - stop music
1f 0 0 ?? - play music

1f 30 - switch to regular font
1f 31 - switch to mr. saturn font

1f 41 ? - event thing?
          01 - Coffee Scene 1
          02 - Coffee Scene 2
          03 - Register your name (1)
          04 - Register your name (2)
          07 - Display town map
          09 - sound stone
          0A - show the title screen
          0B - show cast of characters
          0C - show credits
          10 - sound stone

10 28 18 1 1 - wait until sound is done?


1C 01 ?? - Player name
           00: Current
           01: Player name 1
           02: Player name 2
           03: Your dog
           04: Favorite food
           05: Favorite thing
           06: Money on hand
           07: Money in ATM
           08: Char 1
           09: Char 1 level
           0A: Char 1 Exp. Points
           0B: Char 1 Current HP?
           0C: Char 1 Roll HP?
           0D: Char 1 Max HP?
           0E: Char 1 Current PP?
           0F: Char 1 Roll PP?
           10: Char 1 Max PP?
           11: Char 1 Offense
           12: Char 1 Defense

1C 02 ?? - names you chose
           00: Current
           01: Char 1
           02: Char 2
           03: Char 3
           04: Char 4
           05: Pokey
           06: Picky
           07: Your dog
           08: Tony
           09: Bubble Monkey
           0A: Dungeon Man
           0B: Flying Man 1
           0C: Flying Man 2
           0D: Flying Man 3
           0E: Flying Man 4
           0F: Flying Man 5
           10: Teddy Bear
           11: Super Plush Bear

1C 05 ?? - item name
           00: Current
           otherwise, # of the item

1c 06 ?? - teleport town name

1c 08 ?? - battle text pics (smaaash, you won!)

1c 0a ?? - opens up windows??

cop in city hall seeing you...
1F 1A 58 0 3 10 3c 1f 1b 58 0 1f f1 58 0 3d 0 1f 61 1f e6 58 0 18 1 1
           |  |  |
           |  |  |
           |  |  |
           |  |  |
           |  |  |
           |  |  length displayed
           |  |
           |  action
           |  02: sprite doesn't move
           |  08: sprite moves but extra sprite stays
           |
           |
           extra sprite
           00 - ness facing away
           01 - think marks
           02 - with walkie talkie
           03 - ! mark
           04 - lightbulb
           05 - sky runner beepie mark
           06 - smiley face flag
           07 - drummer face on left
           08 - drummer face on right
           09 - heart
           0A - bus driver head left
           0B - bus driver head right
           there are prolly many more
$5f960

@Hey you![10 0f] Don't you know what time it is?[13 02]
@Hello. I'm a mushroom.[3 2]


Make sound and add stoic club to phone list
1F 02 74 04 CB 00
            |
            |
            phone # to add

0E ?? ?? - argument to pass to the following command

08 ?? ?? ?? ?? - call a piece of text

[1D 09 01 00 18 0A 1F 02 0B 08 33 30 C6 00 02] - open up the phone list
        |  |     |
        cost     |
                 |
         window pops
         up or not?
         0a = $
         0b = none

1F 23 C3 01 - fight a battle
       |  |
       |  |
       determines who you fight
       is a weird list

       00 01 = spiteful crow
       00 02 = runaway dog
       FF 00 = 3 mad ducks
       7F 01 = Menacing Spirit / hyper spinning robo
       C2 01 = titanic ant
       C3 01 = cop
       DB 01 = Giygas and Pokey
       e3 01 = last entry (a form of giygas)

18 ?? - closes the window
        04 - main menu?

06 ?? ??  ?? ?? ?? ?? - Text on condition
                        first two numbers is event flag
                        last four are address
                        if the event flag is set, the text at the specified address is
                        shown
                        otherwise the text following will be displayed

1D 0E FF ?? - Give item to party member
              ?? is the item number 

03 18 04 10 01 1F 21];[02]
[03 18 04 10 01 1F 21]<[02]
[03 18 04 10 01 1F 21]<[02]
[03 18 04 10 01 1F 21]<[02]
[03 18 04 10 01 1F 21]?[02]
[03 18 04 10 01 06 06 03]J>[C9 00 1F 21 E8 02]
[03 18 04 10 01 1F 21]A[02]
[03 18 04 10 01 1F 21]B[02]

It looks like the letter(s) just before the end of the command code control where to warp to. I'm going to do some experimentation with this...

EDIT:

Some more "Teleport" command codes:

Just before Meteorite: [03 18 04 10 01 1F 21]C[02]
Outside Police Station: [03 18 04 10 01 1F 21]E[02]
Inside the Chaos Theatre: [03 18 04 10 01 1F 21]F[02]
In Front of Carpainter: [03 18 04 10 01 1F 21]G[02]
Paula's Cabin: [03 18 04 10 01 1F 21]H[02]
Next to the Chaos Theatre Owner: [03 18 04 10 01 1F 21]I[02]
Threed Hotel: [03 18 04 10 01 1F 21]J[02]
Drugstore In Winters: [03 18 04 10 01 1F 21]K[02]
North Side of Lake Tess: [03 18 04 10 01 1F 21]L[02]
Dr. Andonuts Lab: [03 18 04 10 01 1F 21]M[02]
Topolla Theatre: [03 18 04 10 01 1F 21]N[02]
Bridge to Fourside: [03 18 04 10 01 1F 21]O[02]
Topolla Theatre (Again): [03 18 04 10 01 1F 21]P[02]
Room with Clumsy Robot: [03 18 04 10 01 1F 21]Q[02]
Monotoli Building, First Floor: [03 18 04 10 01 1F 21]R[02]
Cemetery in Threed: [03 18 04 10 01 1F 21]S[02]
Beach in Summers: [03 18 04 10 01 1F 21]T[02]
Dalaam, Near the Mu Training Place: [03 18 04 10 01 1F 21]U[02]
Topolla Theatre: [03 18 04 10 01 1F 21]V[02]
North Side of Lake Tess: [03 18 04 10 01 1F 21]W[02]
Stonehenge Base (Room before StarmanDX): [03 18 04 10 01 1F 21]X[02]
Port Town of Toto: [03 18 04 10 01 1F 21]Y[02]
Hotel In Scaraba: [03 18 04 10 01 1F 21]Z[02]

EDIT # 2

Even MORE "Teleport" control codes...

Outside the Underground Road (Threed): [03 18 04 10 01 1F 21]1[02]
Behind the Circus Tent in Threed: [03 18 04 10 01 1F 21]2[02]
Hotel Room in Threed: [03 18 04 10 01 1F 21]3[02]
Just Inside Belch's Base: [03 18 04 10 01 1F 21]4[02]
Beach in Summers: [03 18 04 10 01 1F 21]5[02]
Hotel in Scaraba: [03 18 04 10 01 1F 21]6[02]
Outside the Monotoli Building: [03 18 04 10 01 1F 21]7[02]
Cave Before The Cave in the Past: [03 18 04 10 01 1F 21]8[02]
Next to the Cow in Happy-Happy Village: [03 18 04 10 01 1F 21]9[02]

Just Inside Dungeon Man: [03 18 04 10 01 1F 21]#[02]
Cave With Shrooom! Inside: [03 18 04 10 01 1F 21]$[02]
Fouside (Bus Stop): [03 18 04 10 01 1F 21]%[02]
Fire Spring (Next to the Shining Spot): [03 18 04 10 01 1F 21]^[02]
Twoson (In Front of the Bus Station): [03 18 04 10 01 1F 21]&[02]
Brick Road's Maze in Winters: [03 18 04 10 01 1F 21]*[02]
Inside the Onett Police Station: [03 18 04 10 01 1F 21]([02]
Sea from Summers to Scaraba: [03 18 04 10 01 1F 21])[02]
Cemetery In Threed: [03 18 04 10 01 1F 21]/[02]
Dungeon Man's Vehicle Collection: [03 18 04 10 01 1F 21]\[02]
Cave Before The Cave in the Past: [03 18 04 10 01 1F 21].[02]
Room Leading to the Fourside Sewers: [03 18 04 10 01 1F 21],[02]

Deep Darkness: [03 18 04 10 01 1F 21 AC 02]
Port Town of Toto: [03 18 04 10 01 1F 21 AE 02]



Give exp. to Poo and warp him to Summers
[13 18 04 10 01 18 01 0E 1E 09 04 70 17 00 00 14 18 04 0A 7E 23 C9 00 02]

[09 04 70 17 00 00 14 18 04 0A 7E 23 C9 00 02]
warping

do stuff in the top rectangular window:
[13 18 04 10 01 18 01 0E 02 02]

[04 D8 01] and [04 DA 01] toggled when you talk to pokey at the meteorite