EXAMPLE:
[04 E2 00 08
00 05 E2 00 02]
WHAT IT DOES:
[04 E2 00] sets a flag determining
which store will be called.
[08 00] displays the text
at $C5DECB, which is the text format for the shop. (i.e. whether or not
the shopkeeper give you the option of buying or selling)
[05 E2 00] cancels the flag set in
the first part of the code. If you set a new event flag instead of cancelling
the old one, you can get some freaky effects, like having a shop mutate
into a different shop the second time you use it.
There are two shop text formats I have documented so far:
CB DE C5 00 ($C5DECB)
This is used for most shops. Shopkeeper says first line and gives
you the Buy/Sell option, then says something after you make either selection.
B1 DF C5 00 ($C5DFB1)
Says a couple lines and goes directly to the Buy window. doesn't
give you the option of selling anything. Will say something if you buy
nothing."
Flag (Format)
-----------------------------------------------------------------------
E2 00 (CB DE C5 00)
Onett drugstore, guy on right
E3 00 (CB DE C5 00)
Onett drugstore, guy on left
E4 00 (B1 DF C5 00)
Onett Burger Shop
E5 00 (B1 DF C5 00)
Another burger shop, same as above
E6 00 (B1 DF C5 00)
Onett Bakery
E7 00 (B1 DF C5 00)
Yet another burger shop
E8 00 (B1 DF C5 00)
Bakery again
E9 00 (CB DE C5 00)
Store in Twoson dept. store (weapons, etc.)
EA 00 (CB DE C5 00)
Store in Twoson dept. store (Teddy Bear)