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123 Button: Sort enemies by location in the ROM. ABC Button: Sort enemies alphabetically. Arrow Button: Sort enemies by the general order you'll meet them in the game. Enemy: This is the dropdown list of all enemies that you select from. Name: Two things - don't put the word "the" at the beginning, the game will do it for you. Second, don't make it too long. Either one of those can make it look all funky. Also remember, the | (Shift - \) character is equal to Ness's name! That's how they got the name "Ness's Nightmare." HP: Hit Points (If you don't know what hit points are, go play an RPG and don't come back until you figure it out.) PP: Power Points (You know, for PSI.) Exp: How much you earn for defeating it. Money: How much you earn for defeating it. Speed: The game uses speed to determine order of battle and (supposedly) how often the enemy will miss you. Offense: Determines how much damage you do (compared to enemy defense). Defense: Determines how much damage you take (compared to enemy offense). Status: This is how the enemy starts off at the beginning of battle. Unfortunately, the Devil's Machine's shield is not set in this window. The list of valid arguments is below. 1 = PSI Shield a
Level: Level, I believe, has something to do with the outer world
and how likely they are to run away from you.
Apply Changes: Exactly what it says. You have to apply changes before you switch to a new enemy or your work will be lost. However, you can switch between the different screens without applying your changes. |
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Actions: This is a list of attacks that the enemy can use.
One thing to note is the Enemy Extender attack, which will allow the enemy
to switch to the action list from another enemy slot (pick the slot in
the Arguments window.)
Arguments: For PSI attacks, items, and the Enemy Extender, this slot is used to pick what it says the enemy is doing in battle. You could have an enemy say it's doing PSI Lifeup, when in reality it's trying PSI Starstorm. Or, you could have it say the enemy was about to use a Super Bomb, which suddenly starts playing "Ode to Orange Kid" like the Suporma. The Enemy Extender is explained above. Order: In what order the enemy uses those attacks. They're mostly self-explanatory, but the Staggered Order (just so you know) goes something like "3, 4, 3, 4, 3, 4, 3, 1, 2, 1, 2..." Final Action: What the enemy does when they die. Start Text: The address the enemy links to for messages like "The Black Antoid blocked the way!" Death Text: The address the enemy links to for messages like "The Coil Snake became tame!" The above two windows use the SNES addresses in the game. For more info about the pointers, check out the n00b guide and the EBTE section. Max Call: A range from 0 to 8 to indicate how many other enemies can be in battle with it at once. Remember, bigger enemy pictures take up more space, so you'd probably want a lower call value. |
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Outside Pic: It's a dropdown list of all the pictures you can use
in the game. Here's a list.
Movement: This dictates how the enemies move in the outside world.
Battle Sprite: Picks which enemy image to use. Here
is a list of them, but if you change them with the CGPED you'll probably
want to make your own list to modify...
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