-- The setup menu
-- The introduction scenes
-- The coffee scenes
-- The don't care names
-- A variety of other things!
Most of these functions you won't need to use. Here's what you do want to know, though...
Searching for text: You can search for text by hitting the S key. It will open up a window similar to the text editor. Type your text and hit escape. When it comes to an entry, you can hit R to continue the search.
Go to a specific location: Hit the J key to load the jump menu.
Here you can access a specific location in the ROM. The manual
address function lets you go to an address you input (to find one, just
get the Hex Address in the EBTE, and type an "H" after it.) Also,
you can add your current location as a menu option and give it a name.
The table files I've provided will give you all the locations you'll probably
need.
[Code string (Up to 4 bytes)]=[Character Equivalent] (Here's an excerpt:)
1506= to the
1507= about
1508= just
1509= of the
150A= something
Then, at the end, the addresses for the jump menu go like this:
([Address, followed by "h"])[Name] -- Like this:
(210200h)Coffee/Tea Scenes
(210D8Ah)Opening Scenes
(4C260h)Setup Menu
(BDAA2h)Background Anim Table
(15F6CFh)Don't Care Names
1) Whatever you change is saved to the ROM immediately. There
is no undo function, so if you screw up, well, tough.
2) If you thought loading the Expanded Meg was slow, try running
Thingy with the compressed text table...
3) With Thingy, you can't insert control codes without coding them
into the table file.