|
Battle effects (heal ater battle) |
01 02 = Unconcious 01 03 = Diamondized 01 04 = Paralyzed 01 05 = Nauseous 01 06 = Poisoned 01 07 = Sunstroke 01 08 = Sniffling 02 02 = Mushroomized 02 03 = Possessed 06 02 = Homesick |
03 03 = Crying* 03 04 = Solidified* 04 02 = Feeling strange* 05 02 = Can't concentrate* |
So, how the frell do you use this? Well, that's hard to say. There doesn't seem to be a recognizable targeting variable, but you may be able to use it in conjunction with the [1C 10 ] and [0B ] character targeting codes. I do know that if you have an item that displays text and you put this in, only the person who uses it is affected. Here's a bit of code from JonBound: Dark Future as an example:
@[1C 0D] used the Spam![03 00] The smell was intensely nauseating![03
00]@[1C 0D] felt sick.
[0E 01 0D 01 1B 04 1B 00 1B 01 19 05 00 01 05 13 02]
If somebody, say, Jeff, for example, used that item, this will appear in the game as:
•Jeff used
the Spam!
The smell was intensely nauseating! •Jeff felt sick. |
At this point, Jeff begins dripping with sweat and his HP starts dropping. If you don't have a specific person as a user target, then it affects the first available living person in your party like the Give Item code.