Falcon24:
"As you know, [1F 21 ] is the code for teleportation. Enter any of these
where it says "":"
00 = Out of bounds in tenda village :/ (coordinates 0, 0 top left
corner of map)
01 = Dr. Saturn's Office (after healing)
02 = Hotel room in Fourside (after resting)
03 = Next to elevator on ground floor of Monotoli building
04 = Next to 1st elevator on 47th floor of Monotoli building
05 = Next to 2nd elevator on 47th floor of Monotoli building
06 = Next to elevator on 58th floor of Monotoli building
07 = Hotel room in Moonside (after resting/leaving room with no
doors)
08 = Moonside Hospital (after being teleported)
09 = Invisible Man room in Moonside (after being teleported)
0A = On top of Ness's bed!! (after the meteor crashes)
0B = Hotel room in Onett (after resting)
0C = Scaraba Bazaar in front of blue turban guy (??? May have something
to do with the opening credits sequence.)
0D = Hotel room in Scaraba (This doesn't actually teleport you on
the bed like you'd expect...)
0E = Hotel room in Summers (after resting)
0F = Ghosts rejecting you from Two-Three tunnel (Threed side)
10 = Ghosts rejecting you from Threed-DDD tunnel (Threed side)
11 = Hotel room in Threed (after resting)
12 = Ghosts rejecting you from Two-Three tunnel (Twoson side)
13 = Hotel room in Twoson (after resting)
14 = Middle of 4-way street outside monotoli building (probably
related to the black smoke action)
15 = Cabin area in PRV (in between ground and cliff - kinda glitchy)
16 = Middle of Tenda Village
17 = Starting point in Magicant
18 = Below "Dinosaur Mueseum" sign in Moonside (I'm guessing center
of Moonside)
19 = Opening in the fence in front of Ness's House
1A = Next to Silver Tentacle in Cave of the Past (prolly center
of that map)
1B = Outside Poo's palace in Dalaam (has to do with Dalaam intro)
1C = Outside Circus Tent in Threed (center of map i think)
1D = Outside bike shop in Twoson (prolly teleporting-in location)
1E = Outside the Gate of Snowwood Boarding School in Winters (prolly
teleporting-in location)
1F = Outside the Shop in Summers (above Magic Cake stand)
20 = Outside Scaraba Outer Gates (music change probably)
21 = Center of map in Lost Underworld (You don't get shrunk tho)
22 = Near beds in upstairs room in Polestar Preschool (after rest
i think)
23 = Black and white path in Magicant Dream Sequence!! (no exit
from this area)
24 = Ness' house 1st floor in Magicant Dream Sequence!! (no exit
from this area)
25 = Hallway in Ness' house in Magicant Dream Sequence!! (no exit
from this area)
26 = Ness' room in Magicant Dream Sequence!! (no exit from this
area)
27 = Hotel room in Happy Happy Village (after resting)
28 = Teleport to Tentacle in Magicant (after touching one in sea
of eden)
29 = Right in front of hole in Lumine Hall leading to Lost Underworld
2A = Lower-right of Mole Mines map (I think it's lower-right). Out
of bounds, anyway
2B = Dusty Dunes Desert drugstore (After sleeping for the night)
2C = Miner's cabin(after sleeping for the night)
2D = Tea-tent in Winter's woods with people in it (NOT Tessie Watching
camp)
2E = Stew-tent in Tessie Watching camp (after eating and resting
for the night)
2F = Outside Brick Road's dungeon (after agreeing to rest... The
pallet is funky here if it's still pre-dawn.)
30 = Saturn Valley hotel (after sleeping for the night)
31 = Deep Darkness (After sleeping at monkey inn)
32 = Tenda Village (after sleeping at inn)
33 = Poo's palace in Dalaam (after resting)
34 = Magicant near Mom and Tracy (after resting)
35 = Magicant Hotel (after resting)
36 = Tenda Village in Lost Underworld (after resting...you don't
get shrunk tho)
37 = After using "Good Night Bench" on first floor of Dungeon Man
38 = After using the second "Good Night Bench" on first floor of
Dungeon Man
39 = After using "Good Night Bench" on second floor of Dungeon Man
3A = After using "Good Night Bench" on third floor of Dungeon Man
3B = Starting point in Lost Underworld (you don't get shrunk tho)
3C = entering Two-Three tunnel (Twoson side)
3D = exiting Two-Three tunnel (Twoson side)
3E = entering Two-Three tunnel (Threed side)
3F = exiting Two-Three tunnel (Threed side)
40 = Leaving Pirkle's office (going down stairs - used when the
cop kicks you out)
41 = Entering Runaway Five dressing room in Chaos Theater (but it
puts you in such a place that you end up going right back out the door)
42 = At Jeff's bedside in Snowwood Boarding School
43 = entering jail area of Onett Police Dept from the right side
(triggers police battle for some reason)
44 = entering empty room in Onett Police Dept (triggers police battle
for some reason)
45 = Exiting Threed-valley tunnel (Threed Side)
46 = Entering Threed-valley tunnel (Threed side)
47 = Entering valley-DDD tunnel (DDD side)
48 = Exiting valley-DDD tunnel (DDD side)
49 = Exiting DDD-Bridge tunnel (DDD side)
4A = Entering DDD-Bridge tunnel (DDD side)
4B = Entering Bridge-Fourside tunnel (Fourside side)
4C = Exiting Bridge-Fourside tunnel (Fourside side)
4D = Underground prison in Threed (after Ness and Paula get captured)
4E = Summers beach (after you crash Sky Runner)
4F = Poo's Throne in Dalaam
50 = 2nd floor of Fourside Dept store (near "down" escalator)
51 = Used for black text scenes - at least, "Later that night" (You
can hear Pokey or Picky knocking on the door.)
52 = Moonside south of Mani Mani
53 = Inside Dungeon Man (at the entrance/exit)
54 = Plateau in Rainy Circle cave just after curled-up rope
55 = Near bus stop in Fourside (prolly where bus leaves you off)
56 = Near bus stop in Twoson (prolly where bus leaves you off)
57 = Exiting Pokey's office in Monotoli Building
58 = In front of Captain Strong at his desk in the Onett Police
Dept. O_O
59 = In the middle of the ocean on Boat trip (Ness r stuck)
5A = Center of Brick Road's Dungeon map (i think)
5B = In the water where Submarine launches from (Ness r stuck)
5C = On the wall in the room leading to the Fourside sewers O_O
5D = Phase Distorter going back in time
5E = Cave of the past (after 1st Phase Distorter)
5F = Threed graveyard where prison is (prolly has to do with the
Zombie Paper cutscene)
60 = 2nd Threed graveyard (prolly has to do with Zombie Paper cutscene)
61 = Next to Zombie guards blocking underground path (prolly has
to do with Zombie Paper cutscene)
62 = Behind circus tent (prolly has to do with Zombie Paper cutscene)
63 = Hotel room in Threed (after rest)
64 = Entering Belch's Base
65 = Summers Beach (when Poo joins you)
66 = Scaraba Hotel (after rest)
67 = Leaving Monotoli building
68 = Cave of the past (prolly the location where the Phase Distorter
II sprite is placed before you go back in time)
69 = Next to Blue Cow in Happy Happy Village (has to do with lightning
strike I think)
6A = South of "Monotoli Building"in Moonside
6B = South of "Jackie's Cafe" in Moonside
6C = Next to man guarding the way to Mani Mani in Moonside
6D = Next to man guarding the way to Mani Mani in Moonside
6E = Next to man guarding the way to Mani Mani in Moonside
6F = Teleporting into the center of Moonside
70 = "Right path part one" in Moonside
71 = "Right path part two" in Moonside
72 = "Right path part three" in Moonside
73 = Hillside in Onett leading up to Meteorite
74 = Teleporting into Pokey's Mailbox... O_O (Ness r stuck)
75 = Outside Onett police Dept (prolly has to do with Onett flyover
cutscene)
76 = Corner of Chaos Theater stage area (near table with Mr. T)
77 = Before Carpainter in Happy Happy Village (has to do with lightning
strike I think)
78 = In Paula's prison cabin (PRV)
79 = Poochyfudd's office in Chaos Theater (Twoson) in upper right
corner
7A = In Hotel hallway (leading to hotel rooms) in Threed Sunset
Hotel
7B = Inside Winters Drugstore
7C = Tessie Watching Camp
7D = Below Instant Revitalizing Machine in Dr. Andonut's Lab(prolly
after it heals you)
7E = Just outside doors leading to Concert hall in Topolla Theater
7F = Exiting DDD-Bridge tunnel (bridge side)
80 = Ms. Fake's Office in Topolla Theater
81 = Exiting Monotoli's Office in the Monotoli Building
82 = Lobby of Monotoli building (in the lower right corner)
83 = Exiting ladder from underground prison in Threed
84 = Summers beach (prolly center of map)
85 = Bottom of Dalaam near Place of Emptiness (prolly related to
Dalaam flyover cutscene)
7E = Just outside doors leading to Concert hall in Topolla Theater
87 = Tessie Watching Camp in Winters (east of teleport location
7C)
88 = Test Tube room in Stonehenge Base
89 = Near Sea Captain in Toto (where you board the ship...I dunno,
might be the center of the map...I think Summers and Toto are 2 different
maps)
8A = Near entrance/exit inside Scaraba hotel
8B = Center of "star" platform befor sphinx
8C = Entering Dungeon Man's "Junk" area
8D = Right before hole that you drop into to go to Lumine hall
8E = Right before Shining Spot in Fire Springs
8F = In Saturn Valley (east of the center where the Phase Distorter
would be)
90 = DDD slightly west of Miner's Shack (prolly center of map)
91 = Cave of the Past (prolly where Star Master meets you)
92 = Room in Polestar Preschool where Paula's dad is (prolly the
point when he runs down to meet you after you rescue her)
93 = Apple Kid's house (in his tool pile? :|)
94 = Run-down house in Onett (??? where does this teleport come
from)
95 = Entering the 2nd floor of the library
96 = Behind sign next to Onett Hotel... O_O might be part of flyover
cutscene?
97 = Path leading from Onett to suburbs (prolly part of Onett flyover
cutscene)
98 = Ness's house near the table downstairs (i have no idea where
this comes from)
99 = Fade out to Moonside (arriving for the first time)
9A = Fade out to Fourside (Jackie's storehouse after you beat Mani
Mani)
9B = Jackie's Cafe (exiting storehouse)
9C = Same as 9B (???)
9D = Shelves at the top of Jackie's cafe wtf (ness r stuck)
9E = Fire Springs (where Ness returns to after leaving Magicant)
9F = Entering Dungeon Man
A0 = Position after you defeat Boogie Tent
A1 = Fade into Magicant
A2 = Moonside (after leaving invisible man room)
A3 = Leaving Dungeon Man
A4 = Leaving Dungeon Man (after he gets caught in the trees)
A5 = Location where you are after you defeat Clumsy Robot in the
room before Monotoli's Office
A6 = Exiting Scaraba Pyramid (where Star Master meets you)
A7 = Right before stairs leading to Ness' Nightmare in Sea of Eden
A8 = Near back alley of Jackie's Cafe (prolly where you talk to
kid who lets you through to see Everdred)
A9 = slightly south of Monotoli Building (where you talk to Electra
I think)
AA = Before Mr. Spoon in the Fourside Museum
AB = Right before the darkness begins in Deep Darkness
AC = In Deep Darkness near Monkey who you teach teleportation
AD = In the backyard of Onett Arcade (after you beat Frank?)
AE = In Toto right of the house with the guy who gives you the Stoic
Club phone #
AF = Entrance to Graveyard in Threed (the one with the Prison)
B0 = Deep Darkness (slightly northwest of location AC)
B1 = Exiting Bridge-Fourside tunnel (Bridge side)
B2 = 2nd map of stairs in Scaraba pyramid (Winters intro music plays
for some reason...)
B3 = Below Polestar Preschool in Twoson (prolly center of map)
B4 = Exiting Scaraba Hotel
B5 = North of Jackie's Cafe (near drunk guy) in Fourside
B6 = Just a little bit left of the Summers Restaurant
B7 = Exiting into the 1st Sanctuary
B8 = Entering Snowwood Boarding school from outside
B9 = Happy Happy Village (prolly center of map)
BA = Inside the opening that the skyrunner leaves the Lab from!!
BB = Exiting the clouds during the Skyrunner flying sequence (YOU
CAN WALK AROUND ON THEM)
BC = Entering the clouds during the Skyrunner flying sequence (YOU
CAN WALK AROUND ON THEM)
BD = Near Monotoli building in Fourside (prolly has to do with skyrunner
flyover)
BE = green field near ocean in Fourside (prolly has to do with skyrunner
flyover)
BF = Ocean on right side in DDD (prolly has to do with skyrunner
flyover)
C0 = Rocks on left side in DDD (prolly has to do with skyrunner
flyover)
C1 = Tree thicket in Threed (prolly has to do with Skyrunner flyover)
C2 = Center of graveyard in Threed where prison is (where skyrunner
crashed through)
C3 = Boat in Summers (prolly has to do with skyrunner flyover)
C4 = Ness leaving his bed after meteor crash
C5 = Lilliput Steps (retrieving the 2nd melody)
C6 = Milky Wells (retrieving the 3rd melody)
C7 = Pink Cloud (retrieving the 6th melody)
C8 = Cliffs right of stonehenge (has to do with winters flyover?
anyway you can walk around on top of the cliff :))
C9 = Slightly south of the Snowwood Boarding School (has to do with
winters flyover prolly)
CA = Sky and Clouds in Dalaam (prolly has to do with Dalaam flyover)
CB = Dalaam near preet poot guy (prolly has to do with Dalaam flyover)
CC = exiting Threed Sunset Hotel
CD = Entering Graveyard in Threed (one where prison is..didn't I
do this before?)
CE = Exiting Threed-valley tunnel (valley side)
CF = Entering DDD-bridge tunnel (valley side)
D0 = Exiting DDD-Bridge tunnel (Bridge side)
D1 = Entering valley-DDD tunnel (valley side)
D2 = Exiting Bridge-Fourside tunnel (Bridge side)
D3 = Entering DDD-Bridge tunnel (Bridge side)
D4 = Exiting Valley-DDD tunnel (valley side)
D5 = Entering Threed-Valley tunnel (valley side)
D6 = Near tentacle in Sea of Eden (after touching tentacle in Magicant)
D7 = Fade out to entrance to Giygas' lair in silver cave (actually
where the broken robots are after you beat Giygas)
D8 = Fade out to Saturn Valley (spirits returning to their bodies)
D9 = Dr. Andonut's Lab where Skyrunner lands (Trip from Threed to
Winters -- if the skyrunner is still there you get stuck)
DA = Dr. Andonut's Lab where skyrunner starts (when Jeff takes it
to Threed -- if the skyrunner is still there you get stuck)
DB = On the counter at the Burger Hut in Onett (you can walk off
it though..probably has to do with the prayer to Frank during the final
battle)
DC = Leaving the Onett Burger Hut
DD = Ness' house first floor, left side (prolly has to do with the
prayer to Mom during the final battle, but if you go there before you beat
Magicant, it appears as the black and white house in the dream sequence)
DE = Next to Summers Drugstore (prolly has to do with the prayer
to the Runaway Five during the final battle)
DF = Outside Polestar Preschool (prolly has to do with the prayer
to Paula's Dad during the final battle)
E0 = Hallway on 2nd floor of Snowwood Boarding School (prolly has
to do with the prayer to Tony during the final battle)
E1 = Out of bounds northwest of Lilliput Steps (prolly the black
screen during the prayer being absorbed by the darkness?)
E2 = Left of Dalaam Palace in Dalaam (prolly has to do with prayer
to girls in Dalaam during final battle)
E3 = On the counter at the Burger Hut in Onett (you can walk off
it though..probably has to do with the prayer to Frank during the final
battle... didn't i do this already?)
E4 = Outside Onett Burger Hut(didn't I do this already?)
E5 = Center of Saturn Valley (prolly has to do with prayer to Saturn
Valley during final battle)
E6 = Exiting Runaway Five's dressing room in Chaos Theater
E7 = In front of Chief Tenda in Tenda Village (after Shyness book
is read)
E8 = Near man blocking the way to Mani Mani in Moonside (...uh)
NOTE: Everything from here onwards in glitchy and pretty useless. But for completion's sake, here it is:
E9 = Out of bounds again in Tenda Village...
EA = Out of bounds AGAIN in Tenda Village...
EB = Fade out into sky in Dalaam
EC = Fade out into land bridge leading to Place of Emptiness in
Dalaam
ED = Next to the Chaos Theater
EE = Next to the Monotoli Building
EF = Next to Snowwood Boarding School
F0 = Fade out to DDD near miner's shack
F1 = Fade out to Cave of the Past (near silver tentacle)
F2 = Fade out to Cave of the Past
F3 = Near river in Scaraba (where you launch submarine)
F4 = Fade out to 1st floor of Fourside Dept. Store
F5 = Fade out to 2nd floor of Fourside Dept. Store
F6 = Fade out to 3rd floor of Fourside Dept. Store
F7 = Fade out to 4th floor of Fourside Dept. Store
F8 = Fade out to the Devil's Machine
F9 = Onett Hilltop
FA = Exit from Scaraba Pyramid
FB = Onett Arcade backyard
FC = Outside Polestar Preschool
FD = Outside Polestar Preschool
FE = Outside Polestar Preschool
FF = Outside Twoson Hotel