Binoculars: Runs a case-sensitive search through the item names.
123 Button: Sorts the item list by order in the ROM.
ABC Button: Sorts the item list alphabetically.
Arrow Button: Sorts the item list by type. (Food, weapons,
tools...)
Item: Just a dropdown selection menu.
Name: This lets you type in the name of the item. Careful,
if it's too long you won't be able to select things in your menu properly.
A good rule of thumb is to keep it shorter than or equal to "Cup of Lifenoodles,"
taking off a letter for each extra capital letter. Another interesting
thing to note is that the | (Shift + \) character means the musical note
in an item name.
Effect: What the item does. Careful, some effects are meant
for only in-battle use, or only for out of battle use.
Cost: How much it costs to buy the item in a store. You can
sell items for half that price.
Type: Tells the game what to treat the item as. From Tomato's
source code, here is a list of types.
16 = Weapon (Bash in Menu) |
17 = Weapon (Shoot in Menu) |
20 = Body equipment |
24 = Arm Equipment |
28 = Other Equipment |
40 = Condiment |
32 = Food |
36 = Drink |
0 = Only used by the Franklin Badge!? |
4 = Teddy Bear |
8 = Broken Item |
44 = Large Pizza |
48 = Can be used in or out of battle. |
52 = In-Battle Only Item |
53 = Fly Honey, Dragonite? |
56 = Out of Battle Only Item |
58 = Location - Dependent Item |
59 = Important Plot Item |
Strength, Extra Power, and Extra Power Increase: I've come to the
conclusion that when the guys at Ape coded this part of the game they had
been hitting the sake pretty hard. These functions seem to interleave
among different types of items.
-- In weapons and armor, strength is the offense/defense modifier.
-- In broken items, EP and EPI seem to be the item they repair to,
interchangably, and sometimes not at all.
-- Sometimes EPI seems to be a bonus modifier of sorts when you
equip the item.
-- In some items like the various capsules, strength seems to indicate
a particular stat to modify.
I hate these things.
Special Property: This seems to be related to specific defenses
for equipped items. This is a small, unconfirmed list:
2 = 50% Fire Protection
3 = Full Fire Protection
8 = 50% Ice Protection
12 = Full Ice Protection
32 = 50% Flash Protection
48 = Full Flash Protection
128 = 50% Paralysis Protection
192 = Full Paralysis Protection
Description Address: Indicates where to look in the ROM for the "Help!"
description.
Who can use?: I think that's pretty obvious as it is.
Infinite use: When you use it, it doesn't leave your inventory.
A permanent item will vanish unless it has infinite uses.
Permanent: You can't sell it, drop it, get it stolen, or give it
away. Only a code block with the "Take an item" code will move it.
Chicken: Eventually, this will become item 168. Then, if it's
checked as a chicken, it will become item 169. |