0H W0 YY FF UU UU UU UU BB X1 X1 X2 X2 X3 X3 X4 X4 X5 X5 X6 X6 X7 X7 X8 X8 X9 X9 XA XA XB XB XC XC XD XD XE XE XF XF XG XG U - Unknown Y - Unknown, has something to do with height, very strange H - Height W - Width B - Bank, i.e. first byte in SNES address of images F - Flag byte, it's done in binary, and I'm not exactly sure how it works UUUPPPUU P - palette to use for all sprites in the collection X1 - First north facing sprite X2 - Second north facing sprite X3 - First east facing sprite X4 - Second east facing sprite X5 - First south facing sprite X6 - Second south facing sprite X7 - First west facing sprite X8 - second west facing sprite X9 - First north-east facing sprite XA - Second north-east facing sprite XB - First south-east facing sprite XC - Second south-east facing sprite XD - First south-west facing sprite XE - Second south-west facing sprite XF - First north-west facing sprite XG - Second north-west facing sprite Note: To get a mirror of desired image, add one to the address. Note 2: There is nothing that signifies that the diagonal sprites are not used. They simply are not accessed by the usual use of the sprite. Only the chosen four and some NPC's have diagonal sprites.