Map Music and Events Involved databanks: •0F5AF1 to 0F5C38 = Map music/event flag correlations pointer table •0F5C39 to 0F63DF = Map music/event flag correlation table Pointer table formatting: AA AA 2 byte pointer table, nothing fancy. The base address is 0xF0200. (0xAAAA + 0xF0200 = Address) These pointers represent musical values as seen in the map editor. Correlation table formatting: AA AA BB 00 AA AA = Event flag upon which to play a different music. BB = Music value to play. 00 = Terminator. This table is just kind of... put together. There's no real division between different entries. However, there is a terminator value. At the end of each string of possible tracks, there is a default musical value where the flag is 00 00. This default value stops the game from reading possible flags any farther than that. Music value 1 as code example: 49 80 5D 00 = Event 49 00 (End game) - Because I Love You 74 81 BB 00 = Event 74 01 (Praying?) - Give us strength 04 80 1F 00 = Event 04 00 (Recorded Giant Step) - Your Sanctuary, after recording 03 80 1E 00 = Event 03 00 (Defeated Titanic Ant) - Your Sanctuary, before recording 0C 82 1E 00 = Event 0C 02 (Unknown) - Your Sanctuary, before recording 78 82 29 00 = Event 78 02 (Beginning of game? W/Pokey?) - Alien Investigation 6B 80 04 00 = Event 6B 00 (Unknown) - No music 68 80 2E 00 = Event 68 00 (After sunrise) - Normal Onett music 12 80 72 00 = Event 12 00 (Buzz Buzz in party) - Onett at night w/ Buzz 77 81 1D 00 = Event 77 01 (Unknown) - Onett at night 1 01 82 97 00 = Event 01 02 (Unknown) - Onett after meteor 1 00 00 79 00 = Default Music Track - Onett Intro