Movement CCs 06 XX: Pause for XX time units 0E 01 XX XX: ? 0E 02 XX XX: ? 0E 03 XX XX: ? 0E 04 XX XX: ? 0E 05 XX XX: ? 0E 06 XX XX: ? 0E 07 XX XX: ? 19 XX XX: Call a macro - $XXXX 1A XX XX: Call a macro - $XXXX 1D XX XX: Load XXXX into memory 23 XX XX: ? 25 XX XX: ? 28 XX XX: Store XXXX in memory as an X-coordinate (1-ppu) 29 XX XX: Store XXXX in memory as a Y-coordinate (1-ppu) 2C XX XX: ? 39 01 XX ... 02: Loop ... XX times 3B 00: Make sprite visible 3B FF: Make sprite invisible 42 XX XX XX: Call an ASM routine at $XXXXXX 43 XX: ?