Items Table Format By AnyoneEB Last updated 2004-09-27.17:50:24-0400 All numbers in hex unless marked as "dec". Range | Meaning 00-19 | Name of item in plain EB text 1A | Type of item. See misc/txt/item_types.txt 1B-1C | Cost of item. If zero, item may not be sold or dropped. 1D | "Ownership" byte. Each bit has a distinct meaning: | 1D|01 = Ness can use | 1D|02 = Paula can use | 1D|04 = Jeff can use | 1D|08 = Poo can use | 1D|10 = Item is source or target of item tranformation | 1D|20 = "Give" command disabled | 1D|40 = Unknown | 1D|80 = Item disappears after use 1E-1F | Effect. See effects.txt. See action editor. 20 | "Strength" different depending on type. See below. 21 | "Extra Power Increase" different depending on type. See below. 22 | "Extra Power" different depending on type. See below. 23 | "Special" different depending on type. See below. 24-28 | Text address called when Goods-->Help menu item is selected Known meanings of bytes 20-23 for various types. If the type or byte is not mentioned in this list it is either unknown or unused. ITEM TYPE NUMBERS ARE LISTED IN DECIMAL. Type 4: STR = Game Sprite Character Table entry(?) Type 8 (broken item): EPI: IQ required to fix item EPW: Index of fixed item Food Items (types 32, 36, 40, and 44): EPI: Regular HP recover EPW: Poo HP recover Armor Items: Type 20: STR: Defence EPW: Speed SPE: Protection Type 24: STR: Defence EPW: Luck SPE: Protection Type 28: STR: Defence EPW: Luck SPE: Protection Weapon Items (types 16 and 17): STR: Offense EPI: Poo Offense (unsure for type 17) EPW: Guts (unsure for type 17) SPE: Miss Rate