Items Table Format By AnyoneEB Last updated 2004-11-06.13:52:50-0500 All numbers in hex unless marked as "dec". Range | Meaning 00-18 | Name of item in plain EB text 19 | Type of item. See misc/txt/item_types.txt 1A-1B | Cost of item. If zero, item may not be sold or dropped. 1C | "Ownership" byte. Each bit has a distinct meaning: | 1C|01 = Ness can use | 1C|02 = Paula can use | 1C|04 = Jeff can use | 1C|08 = Poo can use | 1C|10 = Item is source or target of item tranformation | 1C|20 = "Give" command disabled | 1C|40 = Unknown | 1C|80 = Item disappears after use 1D-1E | Effect. See effects.txt. See action editor. 1F | "Strength" different depending on type. See below. 20 | "Extra Power Increase" different depending on type. See below. 21 | "Extra Power" different depending on type. See below. 22 | "Special" different depending on type. See below. 23-26 | Text address called when Goods-->Help menu item is selected Known meanings of bytes 20-23 for various types. If the type or byte is not mentioned in this list it is either unknown or unused. ITEM TYPE NUMBERS ARE LISTED IN DECIMAL. Type 4: STR = Game Sprite Character Table entry(?) Type 8 (broken item): EPI: IQ required to fix item EPW: Index of fixed item Food Items (types 32, 36, 40, and 44): EPI: Regular HP recover EPW: Poo HP recover Armor Items: Type 20: STR: Defence EPW: Speed SPE: Protection Type 24: STR: Defence EPW: Luck SPE: Protection Type 28: STR: Defence EPW: Luck SPE: Protection Weapon Items (types 16 and 17): STR: Offense EPI: Poo Offense (unsure for type 17) EPW: Guts (unsure for type 17) SPE: Miss Rate