Session Start: Mon Mar 31 17:33:52 2003 Session Ident: #ih4x0rj00 * Now talking in #ih4x0rj00 * Topic is 'http://pkhack.starmen.net/misc/Tileed40.zip | Collision 02 = talk accross tiles to non-adjacent sprite | were we allowed to tell #pkhax about Tile Ed 4.0? :\ | Sure, the only reason I didn't announce it in the message board is I had no place to upload it' * Set by Ashkrynt on Mon Mar 31 15:09:59 * ChanServ sets mode: +q BlueAntoid * ChanServ sets mode: +o BlueAntoid * BlueAntoid rushes into the room with an excited look on his face Mike, wake up! * BlueAntoid beats on Mike with a foam rubber bat * Michael1 looks up, dazed Whuh? I figured it out! :O Tis antoid! 2F146B?! I was in my philosophy class, we were talking about Thomas Hobbes and materialism, and suddenly it came to me... * Michael1 twitches in anticipation Remember how we couldn't find the correct animation pattern for the tiles in the Onett animated set? *nod* Turns out, it IS there :o But it's set up differently than we'd thought ...How...? It's arranged like so: Frame 1 - [Tile 1 | Tile 2 | Tile 3 | Tile ... | Tile 10] Frame 2 - [Tile 1 | Tile 2 | Tile 3 | Tile ... | Tile 10] Frame 3 - [Tile 1 | Tile 2 | Tile 3 | Tile ... | Tile 10] and so forth Look at the 8192-102 file, every 10th tile: it's the correct pattern for the first minitile's animation! :D http://pkhack.starmen.net/misc/8192-102.BMP * Gerbil waves at BA, then runs off again. Hi Gerbil ^_^ -Gerbil- I'm not here, BlueAntoid ->10 Killing myself. Be back in a bit. :D <- *Auto-12Muffin* * BlueAntoid sighs contentedly How does the 2F146B table fit into this, then? BA, did I mention that you never cease to roxor my soxors? I'm looking into it now Which of the Tile X sets to use? ^_^ Although if that was the case, why all the extra tile? Hmm... Maybe it's for special cases ie. Faster/slow animation needed, different palette, etc; higher control, that is. *nod* * BlueAntoid tries to find Onett 2F1494? Yeah Shall I copy/paste the entries? 02 04 13 40 01 20 00 10 00 02 14 40 00 20 05 B0 00 In entry form... 04 13 40 01 20 00 10 00 02 14 40 00 20 05 B0 00 * Michael1 looks at columns 4 and 2 Pff. Stupid 00, too good to be on the same line as the other bytes. :P * BlueAntoid makes cruel remarks about the 00 byte's parents Well, well well... I only see one possible link to the static graphic set, and it's tenuous at best Yay, Zelda: Wind Waker purchased using rentacoder funds If you need more data, I can give you Magicant's single entry. Check out the first digit of the 7th bytes 1 and B... * Gerbil has quit IRC (Ping timeout) The first group starts at minitile 1; the second group at 11 (0xB) That's easily tested. * BlueAntoid hax Tweak, and you shall find. Wow, that actually looks like it Hmm... range.php needs some updating * BlueAntoid increased the first entry's byte by 1; the big stars are now the waves breaking against the rocks The start of the TPT is incorrect... it doesn't mention the 2021B9 (I think that's the address) table... What's that? 2021B9? Some details about the text window borders Two byte pointer to the start position, and something that determines narrow (Plain) or wide (other) borderstyle By start position, I mean the 0x40 bytes of palette data. Narrow is 01, wide 04. * EB_Girl has joined #ih4x0rj00 * ChanServ sets mode: +a EB_Girl * ChanServ sets mode: +o EB_Girl Not to mention this stuff. Welcome back, EB_Girl ^_^ Thankies. ^_^ Okay, what's left in the table, then? * BlueAntoid stares at the entries Let's recap First byte is number of tiles, and second is frequency... Wait, no First byte is the number of frames Er. That's what I meant :D Second, frequency... Seventh (and probably eighth) are what you just found... *nod* ...no wait 04 0A 80 01 20 00 10 20 Outdoors tileset * Michael1 points at the 20 :P :. Could be binary. Could be. ie, a few bits added, plus some "do this extra crap!" #3 seemed to have some strange effects on transparency Yeah, that makes sense... Hmm. Though I wouldn't make any claims as to that until we look at some anims that use it * Michael1 ponders #3 looks twobyteish Hmm hmm One sec, copying over data I formatted out today UNDERWORLD 04 0C 60 00 20 00 10 00 04 0F 60 00 A0 01 40 00 04 0F 80 00 20 03 70 00 04 15 E0 00 20 05 B0 00 04 15 00 01 A0 08 20 01 * `Frieza is away (10Reason:15 gone) since 5:00:04 pm. AwayPager is on, AwayLog is off * `Frieza is now known as `FrieZZZZ ONETT 04 13 40 01 20 00 10 00 02 14 40 00 20 05 B0 00 MAGICANT 08 0A 00 01 20 00 10 00 OUTDOORS 04 0A 80 01 20 00 10 20 04 15 40 02 20 06 D0 00 SUMMERS 05 31 80 02 20 00 10 00 04 12 20 01 A0 0C 50 01 DESERT 04 14 E0 03 20 00 10 00 STORES 1 03 05 40 02 20 00 10 00 CAVES 1 08 03 40 00 20 00 10 00 INDOORS 4 02 1F 40 00 20 00 10 20 02 1F C0 00 A0 00 30 00 02 1F 40 00 20 02 90 20 02 1F 40 01 A0 02 B0 00 02 19 40 00 20 05 50 21 02 19 C0 00 A0 05 70 01 WINTERS 04 0F A0 02 20 00 10 00 01 04 13 00 02 20 00 10 CAVES 2 06 14 E0 01 20 00 10 00 Note only 00, 01 and 02 in the fourth byte spot. *nod* Byte 3 is all over the place Yeah... Well, one way to find it's purpose. SWAP! *dramatic chord* Interestingly enough, all of the #7's seem to be odd numbers ^_^ Try adding/removing 0x20 It seems to have some meaning... Huh? What? Where? * BlueAntoid is confused Oops Eighth byte. Should've specified :D heh ^_^ Who wants to break the news to our resident programmers that soon they'll have MORE stuff to add? heh * Michael1 gets the radiation suits, chair and whip They might go a tad insane. * n42 is now known as Ness_42 * Ness_42 is now known as n42 Hmm... * BlueAntoid tries to find more correlations between this data and the map Which byte was it that had an effect on pallet? 5? Not sure * EB_Girl is now known as EB_Girl|n00b Hmm, looks like a subpallet swap to me... Then again, it's also changing the tiles that are used :/ Icky. * Michael1 jams to Slam Shuffle (FF3/6) * BlueAntoid rocks to Stronghold of Chaos (FF1) Ah, Temple of Fiends... *recalls* * EB_Girl|n00b is now known as EB_Girl Well, since my primary mission of going on the computer is now complete, I really must be going Heh See ya, Flyn * Flynman is away Well, at the very least, we could properly edit the animated graphics now * Michael1 starts work on his weird school assignment * Michael1 winces and starts writing No offense, but I can't stay on here while doing homework... too easily distracted :P Okay, see ya I will return * Michael1 vanishes * Michael1 has quit IRC (Quit: Leaving)