1) Basic text, items - Basic text, showing the formatting control codes at most - Basic item stuff that can be done with JUST the item editor 2) More text, more complex item stuff, battles - Basic event-based text - Name and other stored data cc's, one-shot basic cc's - Key/location items/item transformations, stores - Enemy names, stats, sprite/pallet selection 3) More text, battle sprites, nonbattle sprite - Inventory, stat/status codes, party, cash, teleporting, windows - Enemy actions, battle sprites, miscellaneous, battle groups - Nonbattle sprite editing (sub-spt) 4) uber text, simple map editing, sprite placement - Movement, hotspots, advanced logic 5) advanced map techniques, tile editing 6) front screen and complex graphical techniques