E6B14 DOCUMENTATION - 01 ENTRY TYPE *********************************** E6B14 controls battle swirl animation entries. Most of this is speculative, so poke around with the data and try to find errors with what is here. [AA BB (CC) DD 00] AA = 01 BB = If below 0x80: Distance from the top to start drawing from, [FF 00], and ??? (related to number of lines to draw?) If above 0x80: ??? (related to number of lines to draw?) CC = Lines DD = Space at the bottom to have clear, and [FF 00]. Omit this if there is none (ie. you've reached the bottom of the screen) <-- SPECULATION ALERT, TESTING NEEDED 00 = End LINE DOCUMENTATION ****************** 0x00 is far left, 0x80 is midscreen, 0xFF is far right. For the examples, dashes are unaffected areas and asterisks are shaded areas. [XX YY] XX = Start of shaded area. YY = End of shaded line. This pattern is used for unbroken shaded areas (ex --*****-- ); 01 can't handle stuff with spaces. If you need gaps (ex --*---*--) use 04. There's also a way with 01 that lines can be processed repeatedly - how it works is unknown.