DATA PATTERN ------------ XX (YY YY YY YY YY YY YY YY) XX = Number of entries YY = Entries ENTRY PATTERN ------------- AA BB CC DD EE FF GG HH AA = Number of frames to animation BB = Frequency (speed) Rest is unknown UNDERWORLD 04 0C 60 00 20 00 10 00 04 0F 60 00 A0 01 40 00 04 0F 80 00 20 03 70 00 04 15 E0 00 20 05 B0 00 04 15 00 01 A0 08 20 01 ONETT 04 13 40 01 20 00 10 00 02 14 40 00 20 05 B0 00 MAGICANT 08 0A 00 01 20 00 10 00 OUTDOORS 04 0A 80 01 20 00 10 20 04 15 40 02 20 06 D0 00 SUMMERS 05 31 80 02 20 00 10 00 04 12 20 01 A0 0C 50 01 DESERT 04 14 E0 03 20 00 10 00 STORES 1 03 05 40 02 20 00 10 00 CAVES 1 08 03 40 00 20 00 10 00 INDOORS 4 02 1F 40 00 20 00 10 20 02 1F C0 00 A0 00 30 00 02 1F 40 00 20 02 90 20 02 1F 40 01 A0 02 B0 00 02 19 40 00 20 05 50 21 02 19 C0 00 A0 05 70 01 WINTERS 04 0F A0 02 20 00 10 00 01 04 13 00 02 20 00 10 CAVES 2 06 14 E0 01 20 00 10 00