********************************* SECRET OF MANA MAGIC DATA PATTERN ********************************* Starts at 102CA0, ends at 10371F; 64-byte entries. This file uses the Earth Slide entry as an example. 32 86 84 03 84 03 84 03 80 00 80 66 00 00 86 89 80 00 80 66 00 00 86 89 80 00 9C 66 00 00 C9 89 80 00 9C 66 00 00 C9 89 80 00 BC 66 00 00 C9 89 80 00 BC 66 00 00 C9 89 81 00 3D 4B 01 00 00 03 32 = ? 86 = ? 84 = ? 03 = ? 84 = ? 03 = ? 84 = ? 03 = ? 80 00 80 66 00 00 86 89 = Animation (0:00 - 1:99) 80 00 80 66 00 00 86 89 = Animation (2:00 - 3:99) 80 00 9C 66 00 00 C9 89 = Animation (4:00 - 5:99) 80 00 9C 66 00 00 C9 89 = Animation (6:00 - 8:99) 80 00 BC 66 00 00 C9 89 = Animation (Uber-animation) 80 00 BC 66 00 00 C9 89 = Animation (Always same bytes as previous, use/purpose unknown) 81 = Targeting - 0x80 Target Enemies - 0x40 Target Hero - 0x20 Analysis Effect - 0x10 ? - 0x08 ? - 0x04 ? - 0x02 ? - 0x01 Multitargeting 00 = ? 3D = ? 4B = ? 01 = Opposite Element - 0x80 Luna - 0x40 Dryad - 0x20 Shade - 0x10 Lumina - 0x08 Undine - 0x04 Salamando - 0x02 Gnome - 0x01 Sylphid 00 = Status Ailment - 0x80 Confused - 0x40 Petrify - 0x20 Frosty - 0x10 Unconscious - 0x08 Can't Move - 0x04 Tangled - 0x02 Display Target Name - 0x01 Display Target Name 00 = Status Ailment - 0x80 Sees the Reaper - 0x40 Engulfed - 0x20 ? - 0x10 Moogled - 0x08 Transformed - 0x04 Barreled - 0x02 Pygmized - 0x01 Spaced Out (Ballooned) 03 = MP Cost