Sections:

1 – Introduction

2 – How To Get In

3 – What Does What

       3.0 – Controls

       3.1 – View Map Stuff

       3.2 – View Character

       3.3 – View Attribute

       3.4 – Show Battle

       3.5 – Check Position

       3.6 – Sound Mode

4 – The Credits

 

 

Section 1 : Introduction

 

Caution! This newfound debug menu is extremely buggy! Use caution!

 

To access the debug menu, you can either change a few bytes (if you have the rom) with Hexpose, or you can simply input three game genie codes. Those are the only two ways known to get in so far. It is thought that there may be an in-game way, possibly by use of a key-combination, but for now, this is all we have. It shouldn't be that hard to get in. If you can't, you're stuck and we have no idea why. But, it's probably that you have bad rom or you input the wrong data or something like that. So, if it messes up, double check you work to make sure you did it right, then yell at us on the forum. Thanks.

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Section 2 : How To Get In

 

To get in with Hexpose:

1.Open Hexpose

2.Go to address BBB8

3.Change the bytes D8 B7 C0 to 89 E6 EF

4.Start up the game!

 

To get in with Game Genie codes:

1.With either the real cartridge, or a rom, enter the Game Genie codes: 6B88-54D4, 3188-5404, and 3E88-5464.

2.Start up the game!

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Section 3 : What Does What

As soon as you get to the new debug menu, you should see this:

 

 

 This is the new debug menu. Now we know what the Kirby image was for! So, anyway, you have 7 options: Game, View Map, View Character, View Attribute, Show Battle, Check Position, and Sound Mode. Since we really only just now discovered the new debug menu, we don't know much, so I'll try to tell you what I can about the different options.

 

Game: It skips over the entire debug menu and loads the game as if you didn't go to the debug menu at all. No need to give it a section.

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Section 3.0 : Controls

 

The different controls for various parts of the debug menu are:

 

 

A – Screen goes black for a second, wherever you moved with the invisible sprite, the Ness image is placed there.

 

 

B – Brings up the Talk menu, etc., as it would be in the game. Do whatever you want, but as soon as you exit it, the game will freeze. If you go right up in front off someone with your aiming correct and press B to bring up the menu, and then press A to talk to them, it will bring up their text, but the game will freeze afterward.

 

 

Y – This is the most interesting part of View Map, it pulls up a menu that looks like this:

 

 

X – Nothing

 

 

L – Nothing

 

 

R – Nothing

 

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Section 3.1 – View Map Stuff

 

 

This will start you in the far corner of the Tenda village next to the Tenda that, once de-shyed, will sell you stuff. It seems as if you're Ness and you can walk around just like in the normal game, but that's only partly true. As soon as you begin to move, you'll be shocked to notice that Ness stays in the corner and whatever you are you're walking around invisibly! Now, look below for an explanation of commands used throughout the new debug menu.

 

Flag

This controls what flags are turned on and off in the game. (Note: According to this new debug menu, there are 1999 flags in the game.)

 

 

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Goods
This lets you give yourself whatever item you want out of the entire list of them. (Note: For those of you who didn't know, there are 255 items.)

 

 

 

 

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Save

This is pretty self-explanatory. It lets you save whatever you've done.

 

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Apple

This option brings up the old debug menu. Beware, the old debug menu is coded in a very evil, non-understandable-if-you-don't-have-the-guide kind of language.

 

 

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Banana

According to Gau on #pkhax on February 14th, 2003, the Banana option switches from map mode to game mode.

 

 

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tx6

This option changes from that menu to the next menu, with more encrypted options.

 

 

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TV

We don't really know what this is.

It's a possibility that it was a special event that was removed, but that's just a guess. It leads to a strange menu with what seems to be a Yes/No option, but choosing either freezes the game

 

 

 

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Event

The screen shakes, you see part of Paula off in the distance, and you can't move!

 

 

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Warp

Suddenly and unexpectedly, you, without moving, teleport to the Happy Happy room. You're stuck. Even if you push Warp again, it just takes you right back. It's really glitched, and you can't move, either.

 

 

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Tea

This pulls up the special event Tea Scene. And you get to drink

tea! ^_^

 

 

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6?K

6?K seems to simply link back to the main selection menu

(i.e. Flag, Goods, Save, etc.)

 

 

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+?u456789:;<=>?*ABCEDFGHIJKu|| || || || | !".

All that garbled stuff seems to simply link back to the main selection menu (i.e. Flag, Goods, Save, etc.)

 

 

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GUIDE  )**,-./012345

This garbled option will start up the town map option, but will allow you to see every map in chronological order using the up and down keys. Since you aren't in any of the map places, the map will display the little Ness icon in the upper left corner of the screen.

(Press down to go in chronological order.)

 

 

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CAST

CAST is a strange option that pulls up a selection window with the number 6 in it. You can't change it, and when you press B or something to get out of it, it will return you to the main selection menu.

 

 

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STONE

STONE will actually do what the option before it was supposed to do, display the cast of Earthbound. There is no sound, and the game will freeze afterward.

 

 

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STAFF

This option will do what the option before it was supposed to do, display the Sound Stone. Since you're in debug mode and the game doesn't know whether or not you got some sound stones, there will be nothing there. After a few seconds, the screen will end, like it does in the normal game, and surprisingly, will not freeze on you. It will just return you to the main selection screen.

 

 

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  "ue' ()**,-./0123456789:;<=>

This option will do what the option before it was supposed to do, display the Staff members and stuff. You know, the real credits.

 

 

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REPLAY

This option exits you out of the menu and freezes up the game. Unless you can find a reason to use it or what it's for, it's useless.

 

 

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TEST 1

Test 1 is, I guess, a debug test to test Paula's praying script in your fight with Giygas. Since this is debugger's mode, Paula, nor any other name, is displayed, and all there is is a comma where the name would be. It skips going through the little praying cut scenes, and just scrolls through her praying texts one by one.

 

 

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TEST 2

This is one of the most interesting options in the View Map mode. The screen fades to black, then Ness is in his bedroom, in his pajamas, and you hear a knocking at the door. This is obviously the Pokey knocking at the beginning of the game and not the Pickey knocking at the end of the game because there is a very slight difference in the two. The Pokey knocking has the music in the background, and the knocking. However, the Pickey knocking has no music and only knocking. Anyway, you can't walk through the house as usual, because the game will glitch on you as soon as you touch the door! Things are kinda glitched, especially in Ness' bedroom. The chair, table, and book case tiles are creepily following you around. If you walk around long enough, Jeff will appear out of nowhere!

 

 

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Section 3.2 : View Character

 

 

Even though it may sound like you can change a bunch of stuff with the characters in this section, you really can't. It's about the same as View Map, but with one difference.

 

 

You can see the character's game coordinates. As you move along, the little numbers change. That's all. Oh, yeah, the keys are the exact same from View Map, but the little menu that they come in (which was already strangely colored and odd) is no longer there. Instead, you have the same options, but with a clear menu. And...umm...that's all for View Character! ^_^

 

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Section 3.3 : View Attribute

 

 

This one is like an exact clone of the View Map Mode one, except, this time, the menu is transparent. Yup, transparent. Behold:

 

 

There's not much to say here, so I won't say anymore. Next section!

 

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Section 3.4 : Show Battle

 

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Section 3.5 : Check Position

 

 

Check position is almost exactly like View Character, with same kind of clear menu, but instead of only have the four boxes of numbers that barely move, it has 9 that move with even the slightest touch over the keypad. Yes, I believe that this is truly what the game designers used to check the coordinates for certain events to occur, and calculated it and stuff into the Earthbound rom to make it work the way it does so precisely. Oh, yeah, and here's the screenie for it.

 

 

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Section 3.6 : Sound Mode

 

 

Ah, the very last thing to explain, the Sound Mode option. And it's a short one! (Look at screenie below)

 

 

Now, the music numbers in hex for the Sound Mode are the same as those from PK Hack. The menu is pretty self explanatory, except to most super-newbs that just came here yesterday or something. BGM is the background music (i.e. the music in the background of the game while you're playing Earthbound). SE is the sound effects (e.g. the crash in the grave yard from the Sky Runner). Effect is where certain times in music, there needs to be a sudden halt, or a slow down, or a speed up, or a weird jazzy effect, etc.

 

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Section 4 – The Credits

 

Ah yes, the credits. Not much to put here. Thanks to me for making this whole document, toying around with the new debug menu for about a week to get all the info to put in here, thanks to Chris Davis for the flashing logo (:D), and thanks to Cabage a.k.a. Ashkrynt.