Teleport Locations -- By Falcon24 Preface: As you know, 1F 21 ?? is the code for teleportation. Enter any of these where it says "??": 00 = Out of bounds in tenda village :/ (coordinates 0, 0 top left corner of map) 01 = Dr. Saturn's Office(after healing) 02 = Hotel room in Fourside(after resting) 03 = next to elevator on ground floor of Monotoli building 04 = next to 1st elevator on 47th floor of Monotoli building 05 = next to 2nd elevator on 47th floor of Monotoli building 06 = next to elevator on 58th floor of Monotoli building 07 = Hotel room in Moonside(after resting/leaving room with no doors) 08 = Moonside Hospital(after being teleported) 09 = Invisible Man room in Moonside(after being teleported) 0A = On top of Ness's bed!!(beginning of game) 0B = Hotel room in Onett(after resting) 0C = Scaraba Bazaar in front of blue turban guy(i have no idea) 0D = Hotel room in Scaraba(??? why does it teleport you here instead of bed? There's another teleport(66) that actually teleports you on the bed...) 0E = Hotel room in Summers(after resting) 0F = Ghosts rejecting you from Two-Three tunnel(Threed side) 10 = Ghosts rejecting you from Threed-DDD tunnel(Threed side) 11 = Hotel room in Threed(after resting) 12 = Ghosts rejecting you from Two-Three tunnel(Twoson side) 13 = Hotel room in Twoson(after resting) 14 = Middle of 4-way street outside monotoli building(probably related to the black smoke action) 15 = Cabin area in PRV (in between ground and cliff - kinda glitchy) 16 = Middle of Tenda Village 17 = Starting point in Magicant 18 = Below "Dinosaur Mueseum" sign in Moonside(I'm guessing center of Moonside) 19 = Picket Fence opening in front of Ness's House 1A = Next to silver Tentacle in Cave of the Past(prolly center of that map) 1B = Outside Poo's palace in Dalaam(has to do with Dalaam intro) 1C = Outside Circus Tent in Threed(center of map i think) 1D = Outside bike shop in Twoson(prolly teleporting in location) 1E = Outside the Gate of Snowwood Boarding School in Winters(prolly teleporting in location) 1F = Outside the Shop in Summers(above Magic Cake stand) 20 = Outside Scaraba Outer Gates(music change probably) 21 = Center of map in Lost Underworld(You don't get shrunk tho) 22 = Near beds in upstairs room in Polestar Preschool(after rest i think) 23 = Black and white path in Magicant Dream Sequence!!(no exit from this area) 24 = Ness' house 1st floor in Magicant Dream Sequence!!(no exit from this area) 25 = Hallway in Ness' house in Magicant Dream Sequence!!(no exit from this area) 26 = Ness' room in Magicant Dream Sequence!!(no exit from this area) 27 = Hotel room in Happy Happy Village(after resting) 28 = Teleport to Tentacle in Magicant(after touching one in sea of eden) 29 = Right in front of hole in Lumine Hall leading to Lost Underworld 2A = Lower-right of Mole Mines map(I think it's lower-right). Out of bounds, anyway 2B = Dusty Dunes Desert drugstore(After sleeping for the night) 2C = Miner's cabin(after sleeping for the night) 2D = Lone tent in the Winter's woods with people in it(NOT Tessie Watching camp) 2E = Tea-tent in Tessie Watching camp(after drinking tea and resting for the night) 2F = Outside Brick Road's dungeon(after agreeing to rest...looks kinda freaky if you teleport to it before it's day in winters and you've been thru brickroad's dungeon) 30 = Saturn Valley hotel(after sleeping for the night) 31 = Deep Darkness(After sleeping at monkey inn) 32 = Tenda Village(after sleeping at inn) 33 = Poo's palace in Dalaam(after resting) 34 = Magicant near Mom and Tracy(after resting) 35 = Magicant Hotel(after resting) 36 = Tenda Village in Lost Underworld(after resting...you don't get shrunk tho) 37 = After using "Good Night Bench" on first floor of Dungeon Man 38 = After using the second "Good Night Bench" on first floor of Dungeon Man 39 = After using "Good Night Bench" on second floor of Dungeon Man 3A = After using "Good Night Bench" on third floor of Dungeon Man 3B = Starting point in Lost Underworld(you don't get shrunk tho) 3C = entering Two-Three tunnel(Twoson side) 3D = exiting Two-Three tunnel(Twoson side) 3E = entering Two-Three tunnel(Threed side) 3F = exiting Two-Three tunnel(Threed side) 40 = Leaving Pirkle's office(going down stairs) 41 = Entering Runaway Five dressing room in Chaos Theater(but it puts you in such a place that you end up going right back out the door) 42 = At Jeff's bedside in Snowwood Boarding School 43 = entering jail area of Onett Police Dept from the right side(triggers police battle for some reason) 44 = entering empty room in Onett Police Dept(triggers police battle for some reason) 45 = Exiting Threed-valley tunnel(Threed Side) 46 = Entering Threed-valley tunnel(Threed side) 47 = Entering valley-DDD tunnel(DDD side) 48 = Exiting valley-DDD tunnel(DDD side) 49 = Exiting DDD-Bridge tunnel(DDD side) 4A = Entering DDD-Bridge tunnel(DDD side) 4B = Entering Bridge-Fourside tunnel(Fourside side) 4C = Exiting Bridge-Fourside tunnel(Fourside side) 4D = Underground prison in Threed(after Ness and Paula get captured) 4E = Summers beach(after you crash Sky Runner) 4F = Poo's Throne in Dalaam 50 = 2nd floor of Fourside Dept store(near "down" escalator) 51 = Used for black text scenes - at least, "Later that night" (Near Lilliput Steps) 52 = Moonside south of Mani Mani 53 = Inside Dungeon Man(at the entrance/exit) 54 = Plateau in Rainy Circle cave just after curled-up rope 55 = Near bus stop in Fourside(prolly where bus leaves you off) 56 = Near bus stop in Twoson(prolly where bus leaves you off) 57 = Exiting Pokey's office in Monotoli Building 58 = In front of Captain Strong at his desk in the Onett Police Dept. O_O 59 = In the middle of the ocean on Boat trip(Ness r stuck) 5A = Center of Brick Road's Dungeon map(i think) 5B = In the water where Submarine launches from(Ness r stuck) 5C = On the wall in the room leading to the Fourside sewers O_O 5D = Phase Distorter going back in time 5E = Cave of the past(after 1st Phase Distorter) 5F = Threed graveyard where prison is(prolly has to do with the Zombie Paper cutscene) 60 = 2nd Threed graveyard(prolly has to do with Zombie Paper cutscene) 61 = Next to Zombie guards blocking underground path(prolly has to do with Zombie Paper cutscene) 62 = Behind circus tent(prolly has to do with Zombie Paper cutscene) 63 = Hotel room in Threed(after rest) 64 = Entering Belch's Base 65 = Summers Beach(when Poo joins you) 66 = Scaraba Hotel(after rest) 67 = Leaving Monotoli building 68 = Cave of the past(prolly the location where the Phase Distorter II sprite is placed before you go back in time) 69 = Next to Blue Cow in Happy Happy Village(has to do with lightning strike I think) 6A = "Teleporting out" of Gift box location(Protein Drink) in Moonside(consult player's guide if confused :/) 6B = "Teleporting in" to Gift box location(protein drink( in Moonside(consult guide) 6C = Next to man guarding the way to Mani Mani in Moonside 6D = Next to man guarding the way to Mani Mani in Moonside 6E = Next to man guarding the way to Mani Mani in Moonside 6F = Teleporting into the center of Moonside 70 = "Right path part one" in Moonside 71 = "Right path part two" in Moonside 72 = "Right path part three" in Moonside 73 = Hillside in Onett leading up to Meteorite 74 = Teleporting into Pokey's Mailbox... O_O (Ness r stuck) 75 = Outside Onett police Dept(prolly has to do with Onett flyover cutscene) 76 = Corner of Chaos Theater stage area(near table with Mr. T) 77 = Before Carpainter in Happy Happy Village(has to do with lightning strike I think) 78 = In Paula's prison cabin (PRV) 79 = Poochyfudd's office in Chaos Theater(Twoson) in upper right corner 7A = In Hotel hallway(leading to hotel rooms) in Threed Sunset Hotel 7B = Inside Winters Drugstore 7C = Tessie Watching Camp 7D = Below Instant Revitalizing Machine in Dr. Andonut's Lab(prolly after it heals you) 7E = Just outside doors leading to Concert hall in Topolla Theater 7F = Exiting DDD-Bridge tunnel(bridge side) 80 = Ms. Fake's Office in Topolla Theater 81 = Exiting Monotoli's Office in the Monotoli Building 82 = Lobby of Monotoli building(in the lower right corner) 83 = Exiting ladder from underground prison in Threed 84 = Summers beach(prolly center of map) 85 = Bottom of Dalaam near Place of Emptiness(prolly related to Dalaam flyover cutscene) 86 = Same as 7E 87 = Tessie Watching Camp in Winters(east of teleport location 7C) 88 = Test Tube room in Stonehenge Base 89 = Near Sea Captain in Toto(where you board the ship...I dunno, might be the center of the map...I think Summers and Toto are 2 different maps) 8A = Near entrance/exit inside Scaraba hotel 8B = Center of "star" platform befor sphinx 8C = Entering Dungeon Man's "Junk" area 8D = Right before hole that you drop into to go to Lumine hall 8E = Right before Shining Spot in Fire Springs 8F = In Saturn Valley(east of the center where the Phase Distorter would be) 90 = DDD slightly west of Miner's Shack(prolly center of map) 91 = Cave of the Past(prolly where Star Master meets you) 92 = Room in Polestar Preschool where Paula's dad is(prolly the point when he runs down to meet you after you rescue her) 93 = Apple Kid's house (in his tool pile? :|) 94 = Run-down house in Onett(??? where does this teleport come from) 95 = Entering the 2nd floor of the library 96 = Behind sign next to Onett Hotel... O_O might be part of flyover cutscene? 97 = Path leading from Onett to suburbs(prolly part of Onett flyover cutscene) 98 = Ness's house near the table downstairs(i have no idea where this comes from) 99 = Fade out to Moonside(arriving for the first time) 9A = Fade out to Fourside(Jackie's storehouse after you beat Mani Mani) 9B = Jackie's Cafe(exiting storehouse) 9C = Same as 9B(???) 9D = Shelves at the top of Jackie's cafe wtf (ness r stuck) 9E = Fire Springs(where Ness returns to after leaving Magicant) 9F = Entering Dungeon Man A0 = Position after you defeat Boogie Tent A1 = Fade into Magicant A2 = Moonside(after leaving invisible man room) A3 = Leaving Dungeon Man A4 = Leaving Dungeon Man(after he gets caught in the trees) A5 = Location where you are after you defeat Clumsy Robot in the room before Monotoli's Office A6 = Exiting Scaraba Pyramid(where Star Master meets you) A7 = Right before stairs leading to Ness' Nightmare in Sea of Eden A8 = Near back alley of Jackie's Cafe(prolly where you talk to kid who lets you through to see Everdred) A9 = slightly south of Monotoli Building(where you talk to Electra I think) AA = Before Mr. Spoon in the Fourside Museum AB = Right before the darkness begins in Deep Darkness AC = In Deep Darkness near Monkey who you teach teleportation AD = In the backyard of Onett Arcade(after you beat Frank?) AE = In Toto right of the house with the guy who gives you the Stoic Club phone # AF = Entrance to Graveyard in Threed(the one with the Prison) B0 = Deep Darkness(slightly northwest of location AC) B1 = Exiting Bridge-Fourside tunnel(Bridge side) B2 = 2nd map of stairs in Scaraba pyramid(Winters intro music plays for some reason...) B3 = Below Polestar Preschool in Twoson(prolly center of map) B4 = Exiting Scaraba Hotel B5 = North of Jackie's Cafe(near drunk guy) in Fourside B6 = Just a little bit left of the Summers Restaurant B7 = Exiting into the 1st Sanctuary B8 = Entering Snowwood Boarding school from outside B9 = Happy Happy Village(prolly center of map) BA = Inside the opening that the skyrunner leaves the Lab from!! BB = Exiting the clouds during the Skyrunner flying sequence(YOU CAN WALK AROUND ON THEM) BC = Entering the clouds during the Skyrunner flying sequence(YOU CAN WALK AROUND ON THEM) BD = Near Monotoli building in Fourside(prolly has to do with skyrunner flyover) BE = green field near ocean in Fourside(prolly has to do with skyrunner flyover) BF = Ocean on right side in DDD(prolly has to do with skyrunner flyover) C0 = Rocks on left side in DDD(prolly has to do with skyrunner flyover) C1 = Tree thicket in Threed(prolly has to do with Skyrunner flyover) C2 = Center of graveyard in Threed where prison is(where skyrunner crashed through) C3 = Boat in Summers(prolly has to do with skyrunner flyover) C4 = Ness leaving his bed after meteor crash C5 = Lilliput Steps(retrieving the 2nd melody) C6 = Milky Wells(retrieving the 3rd melody) C7 = Pink Cloud(retrieving the 6th melody) C8 = Cliffs right of stonehenge(has to do with winters flyover? anyway you can walk around on top of the cliff :)) C9 = Slightly south of the Snowwood Boarding School(has to do with winters flyover prolly) CA = Sky and Clouds in Dalaam(prolly has to do with Dalaam flyover) CB = Dalaam near preet poot guy(prolly has to do with Dalaam flyover) CC = exiting Threed Sunset Hotel CD = Entering Graveyard in Threed(one where prison is..didn't I do this before?) CE = Exiting Threed-valley tunnel(valley side) CF = Entering DDD-bridge tunnel(valley side) D0 = Exiting DDD-Bridge tunnel(Bridge side) D1 = Entering valley-DDD tunnel(valley side) D2 = Exiting Bridge-Fourside tunnel(Bridge side) D3 = Entering DDD-Bridge tunnel(Bridge side) D4 = Exiting Valley-DDD tunnel(valley side) D5 = Entering Threed-Valley tunnel(valley side) D6 = Near tentacle in Sea of Eden(after touching tentacle in Magicant) D7 = Fade out to entrance to Giygas' lair in silver cave(actually where the broken robots are after you beat Giygas) D8 = Fade out to Saturn Valley(spirits returning to their bodies) D9 = Dr. Andonut's Lab where Skyrunner lands(Trip from Threed to Winters -- if the skyrunner is still there you get stuck) DA = Dr. Andonut's Lab where skyrunner starts(when Jeff takes it to Threed -- if the skyrunner is still there you get stuck) DB = On the counter at the Burger Hut in Onett(you can walk off it though..probably has to do with the prayer to Frank during the final battle) DC = Leaving the Onett Burger Hut DD = Ness' house first floor, left side(prolly has to do with the prayer to Mom during the final battle, but if you go there before you beat Magicant, it appears as the black and white house in the dream sequence) DE = Next to Summers Drugstore(prolly has to do with the prayer to the Runaway Five during the final battle) DF = Outside Polestar Preschool(prolly has to do with the prayer to Paula's Dad during the final battle) E0 = Hallway on 2nd floor of Snowwood Boarding School(prolly has to do with the prayer to Tony during the final battle) E1 = Out of bounds northwest of Lilliput Steps(prolly the black screen during the prayer being absorbed by the darkness?) E2 = Left of Dalaam Palace in Dalaam(prolly has to do with prayer to girls in Dalaam during final battle) E3 = On the counter at the Burger Hut in Onett(you can walk off it though..probably has to do with the prayer to Frank during the final battle... didn't i do this already?) E4 = Outside Onett Burger Hut(didn't I do this already?() E5 = Center of Saturn Valley(prolly has to do with prayer to Saturn Valley during final battle) E6 = exiting Runaway Five's dressing room in Chaos Theater E7 = In front of Chief Tenda in Tenda Village(after Shyness book is read) E8 = Near man blocking the way to Mani Mani in Moonside(...uh) NOTE: Everything from here onwards in glitchy and pretty useless. But for completion's sake, here it is: E9 = Out of bounds again in Tenda Village... EA = Out of bounds AGAIN in Tenda Village... EB = Fade out into sky in Dalaam EC = Fade out into land bridge leading to Place of Emptiness in Dalaam ED = Next to the Chaos Theater EE = Next to the Monotoli Building EF = Next to Snowwood Boarding School F0 = Fade out to DDD near miner's shack F1 = Fade out to Cave of the Past(near silver tentacle) F2 = Fade out to Cave of the Past F3 = Near river in Scaraba(where you launch submarine) F4 = Fade out to 1st floor of Fourside Dept. Store F5 = Fade out to 2nd floor of Fourside Dept. Store F6 = Fade out to 3rd floor of Fourside Dept. Store F7 = Fade out to 4th floor of Fourside Dept. Store F8 = Fade out to the Devil's Machine F9 = Onett Hilltop FA = Exit from Scaraba Pyramid FB = Onett Arcade backyard FC = Outside Polestar Preschool FD = Outside Polestar Preschool FE = Outside Polestar Preschool FF = Outside Twoson Hotel After this, I did a few more teleports and they all just came out pretty glitchy. My guess is that it might be a clue to how to specify your own coordinates for a teleport!