Session Start: Tue Jul 02 00:00:00 2002 Session Ident: #EBFanGames [00:03] *** Gouki has quit IRC (Quit: Simple bot by tonberry , downloaded @ www.chronocrossgnet.cjb.net) [00:19] *** BlueAntoid has quit IRC (Quit: bye all) [00:25] *** MrA-PKH4x0r has quit IRC (Quit: Spork) [01:01] *** ROFISH has quit IRC (Ping timeout) [02:26] *** fireside has joined #EBFanGames [03:03] *** fireside has quit IRC (Quit: switching iRC clients) [03:29] *** `FrieZZZZ is now known as `Frieza [03:29] * `Frieza is back (10Back from:15 gone) Gone for 9hrs 15mins 42secs [03:29] *** `Frieza has quit IRC (Quit: restarting) [03:34] *** `Frieza has joined #EBFanGames [03:34] *** ChanServ sets mode: +o `Frieza [06:26] <`Frieza> sleepz [06:26] *** `Frieza has quit IRC (Quit: gone) [06:33] *** poik007 has joined #EBFanGames [06:33] *** poik007 has left #EBFanGames [06:59] *** poik007 has joined #EBFanGames [07:18] *** `Frieza has joined #EBFanGames [07:18] *** ChanServ sets mode: +o `Frieza [07:28] *** poik007 has quit IRC (Quit: ^_^) [07:28] <`Frieza> back to bed ya [07:28] *** `Frieza has quit IRC (Quit: sleep) [09:52] *** MrAccident has joined #EBFanGames [09:52] *** ChanServ sets mode: +a MrAccident [09:52] *** ChanServ sets mode: +o MrAccident [09:52] *** MrAccident has quit IRC (Quit: ) [10:24] *** colondee[MAoA] is now known as colondee [10:24] *** ChanServ sets mode: +o colondee [10:24] *** ChanServ sets mode: +h colondee [10:24] *** ChanServ sets mode: +v colondee [11:32] *** poik007 has joined #EBFanGames [11:33] *** poik007 has quit IRC (Quit: ) [11:53] *** poik007 has joined #EBFanGames [13:12] *** poik007 has left #EBFanGames [13:23] *** BlueAntoid has joined #EBFanGames [13:23] *** ChanServ sets mode: +q BlueAntoid [13:23] *** ChanServ sets mode: +o BlueAntoid [13:24] Hey colondee. [13:36] *** BlueAntoid has quit IRC (Quit: Back in a second) [13:36] *** BlueAntoid has joined #EBFanGames [13:36] *** ChanServ sets mode: +q BlueAntoid [13:36] *** ChanServ sets mode: +o BlueAntoid [13:45] *** BlueAntoid has quit IRC (Ping timeout) [13:46] *** BlueAntoid has joined #EBFanGames [13:46] *** ChanServ sets mode: +q BlueAntoid [13:46] *** ChanServ sets mode: +o BlueAntoid [13:59] *** poik007 has joined #EBFanGames [14:00] Hey poik. [14:00] Hi [14:01] How are you MrBA [14:01] Not bad [14:01] and you? [14:02] I'm always fine ^_^ [14:02] hi [14:02] Hi again [14:03] *** Eggy has joined #EBFanGames [14:03] Hey Eggy. [14:03] *** Eggy has left #EBFanGames [14:03] *** Eggy has joined #EBFanGames [14:04] Hello... and goodbye! ...and hello! [14:04] heh [14:04] ^_^ LOLL ^_^ [14:05] Over reaction [14:05] Boom [14:06] Nobody saw MrA??? [14:06] I have to give him the CTBU source [14:06] He hasn't been in here since I came in. [14:06] ok [14:07] * BlueAntoid is away: just got a freaking brilliant idea for an EarthBound hack. [14:07] *** BlueAntoid is now known as SuperBlueStuff [14:07] ... [14:07] that happen to me too sometimes [14:09] *** Eggy has quit IRC (Quit: bbl.. ') [14:12] well if you see MrA just tell him I'll be here almost all the day [14:23] *** SuperBlueStuff has quit IRC (Ping timeout) [14:35] *** poik007 is now known as Steak [14:36] *** Steak is now known as poik007 [14:48] *** MrAccident has joined #EBFanGames [14:48] *** ChanServ sets mode: +a MrAccident [14:48] *** ChanServ sets mode: +o MrAccident [14:50] MrA [14:50] The person I wanted to see [14:50] hello [14:50] Do you want the CTBU source? [14:50] yes :O [14:50] ok [14:51] My pleasure [14:51] yay :D [14:52] ^_^Hope it will help you [14:52] it will :O [14:52] ^_^ [14:53] I'm happy [14:53] L luv helping people [14:53] now I can add CTBU to PK Hack .3 :D [14:53] ^_^ [14:53] YAY [14:54] imagine if I weren't here [14:55] the world will be DOOOMED [14:55] :O [14:55] or maybe we'd just have a lot of locusts [14:55] locusts? [14:56] * poik007 is confused like a chickenless egg [14:56] * poik007 is confused like a chickenless head [14:59] well [14:59] Happy to have helped you [14:59] thanks [14:59] ^_^ [15:00] If u need anything else, just ask ^_^ [15:00] :o [15:01] okay, give me your soul [15:01] sorry [15:01] I could use that [15:01] I already lost mine [15:01] aw, shucks [15:01] where'd it go? [15:01] I need a soul for PK Hack .3 [15:01] Oh [15:02] don't ask shy, he doesn't have one [15:02] ^_^ [15:02] oh [15:02] * poik007 give is soul to MrA [15:02] I found it [15:03] * MrAccident places poik007's soul in PK Hack [15:03] wtf [15:03] :()| [15:03] YAY [15:03] pk hack will have many spelling errors now [15:03] heh [15:04] pk hack will become a french programm ^_^ [15:04] can i beta test it? [15:04] :O [15:04] I'm a good beta tester too ^_^ [15:04] yeah, you guys can test it [15:04] ^_^ [15:04] once I get a functioning beta, that is [15:05] * poik007 wanted to test a malfunctioning beta [15:05] yyeeeys [15:05] i r have XP too [15:05] right now I just have the basic GUI and ROM framework [15:05] so that works [15:05] can you show the gui? [15:05] heh, I'm not sure if it'll work in XP just yet [15:05] :( [15:05] GUI's nice [15:05] I'll fix it though [15:06] oh... [15:06] OMG [15:06] can you show us the gui!?!? :( [15:06] hmmm [15:06] well, it's pretty basic right now [15:06] I HAVE LOST MY FRANKYSTEIN MARK III!!! [15:07] a pk hacking thing I've done in visual basic [15:07] ... [15:07] oops [15:07] :O [15:07] sorry for the caps locks [15:08] if i knew programming i'd make a windows sprite editor [15:08] :D [15:08] mine was cool [15:08] it was a ennemy battle start text/battle ending text [15:10] *** poik007 has quit IRC (Quit: Bye my friends I liek french) [15:29] *** Shyster has joined #EBFanGames [15:29] Greetings [15:29] h0 h0 h0 [15:29] I'm here because the forums said to come [15:30] :O [15:31] so flynman is givin up on ccbasic? [15:31] giving up? [15:36] I read a post and he said he didn't wan tto do it anymore [15:36] hmm [15:41] no [15:41] he's not going to [15:41] cause i won't let him [15:41] :P [15:42] :\ [15:42] I want to do something but I'm lazy and don't feel that I want to [15:48] rofl [15:48] i can't even compile tomato's source [15:48] :P [15:48] i don't think i'm gonna get too far [15:48] ;D [15:48] what language is it in? [15:48] C++ [15:48] :O [15:48] oh neat [15:48] where can I get it? [15:52] rofl loser [15:52] :O [15:52] starmen.net/pkhack [15:52] it should be around there somewhere [15:53] I'll dload it an then slightly change two words and release my own version [15:54] :O [15:54] mwahahha [15:55] v 5.3 [15:55] ;D [15:55] hm? [15:55] v.21 [15:55] .21 just had documentation [15:56] http://starmen.net/pkhack/misc/ff3insane.gif <--- this had to do with pkhack? :o [15:59] *cries* [15:59] i need allegro.h [15:59] :| [16:00] you need big-type allegro thingy [16:00] it's a game-programming library [16:00] eyah [16:01] i just found a site [16:01] dang, I'm too lazy to get it [16:01] I'm just gonna copy some of the code [16:01] what are you making? [16:02] nothing for PK Hack [16:02] just wanted to see the code [16:02] ah [16:03] how do i install allegro? [16:03] "( [16:04] I dunno [16:04] I never succeeded [16:04] :P [16:04] :P [16:04] what type of file is it? [16:05] *** Shyster has quit IRC (Quit: son fo a sandwich!) [16:16] woohoo it works but doesn't [16:18] *** MrAccident has quit IRC (Ping timeout) [16:32] *** BlueAntoid has joined #EBFanGames [16:32] *** ChanServ sets mode: +q BlueAntoid [16:32] *** ChanServ sets mode: +o BlueAntoid [16:32] hey BA [16:32] Hey colondee. [16:33] this may sound stupid but [16:33] how do you edit uncompressed spites in hex editor [16:33] i mean, what is the format? [16:34] well, I've never done it before but I'd imagine that each 8x8 tile takes up 64 bytes, going from left to right [16:34] (when it gets to one edge of the tile it drops down to the other side) [16:34] I don't know if that would work or not. [16:34] I think there's a document about doing that with ROMS somewhere on Zophar.net. [16:34] so like each byte is a pixel? [16:35] yeah. [16:35] that's what i was thinking but that sounds too simple [16:35] ;o [16:43] hmm [16:43] that's weird [16:44] for ness' bike picture thing [16:44] i made the top nothing but pink [16:44] which is the beginning of the sprite data [16:44] and it changed [16:44] Hmm... [16:44] to 007F 007F 007F 007F 0000 0000 0000 [16:45] from 0000 0000 0000 0000 0000 0000 0000 [16:45] why would there be extra 0000's? [16:45] I can't really say... [16:45] k [16:46] wouldn't flynman know? [16:46] Probably [16:47] kthx [16:51] *** BlueAntoid has quit IRC (Ping timeout) [17:08] *** `Frieza has joined #EBFanGames [17:08] *** ChanServ sets mode: +o `Frieza [17:14] *** poik007 has joined #EBFanGames [17:17] hey somebody [17:17] remove the | Flynman gimme CTBU source (MrAccident) | mra: poik007 has it' part in the topic [17:17] MrA has the CTBU source now [17:22] *** BlueAntoid has joined #EBFanGames [17:22] *** ChanServ sets mode: +q BlueAntoid [17:22] *** ChanServ sets mode: +o BlueAntoid [17:22] Hi all. [17:23] HI BA [17:23] remove the | Flynman gimme CTBU source (MrAccident) | mra: poik007 has it' part in the topic [17:23] MrA has the CTBU source now [17:23] Okay [17:23] *** BlueAntoid changes topic to 'PK Hack .3 Progress: approximately 10-15% | Flynman: The SPC-700 0wNz my brain | ROFISH: Zophar went boom.' [17:23] ^_^ [17:24] I love helping people ^_^ [17:25] frieza [17:25] <`Frieza> yes [17:25] do you know how uncompressed sprite data works? [17:26] <`Frieza> Not without the compression scheme [17:26] wtf does that mean [17:26] ;o [17:26] ... [17:26] <`Frieza> do you mean that Was compressed and is now uncompressed? [17:26] <`Frieza> or uncompressed from the get go? [17:27] like the uncompressed sprites [17:27] Ness [17:27] <`Frieza> oh [17:27] <`Frieza> what do you want to know about em? [17:27] well basically how you would edit it in a hex editor [17:28] <`Frieza> why in gods name would you want to do that?? [17:28] i don't know [17:28] i want to know how you edit the thing [17:28] <`Frieza> its possable. [17:28] so i can just have fun messing around stuff [17:28] <`Frieza> instead of seeing colors you would just see a mass of bytes though [17:28] duh [17:28] <`Frieza> like 2233 3322 [17:28] i'm not a friggen moron [17:28] : [17:28] | [17:28] :|* [17:29] :D [17:29] <`Frieza> I didnt say you were.. [17:29] well you acted as if i was, thinking a hex editor had colors [17:29] ;p [17:29] <`Frieza> im just saying that it would take a friggen moron to edit sprites in a hexeditor [17:29] heh [17:29] well just how does it work [17:29] is there 64 bytes for a sprite [17:29] and each byte is a pixel? [17:29] that's what i want to know [17:30] *** BlueAntoid has quit IRC (Ping timeout) [17:30] <`Frieza> that all depends on how the thing is writen [17:30] and if it is, how are the pixels arranged? [17:30] <`Frieza> Ive seen examples where one pixel is 3 bytes [17:30] <`Frieza> RRGGBB [17:30] <`Frieza> but then some colors are just assigned to a single byte [17:31] for EarthBound [17:31] <`Frieza> like 1,311 [17:31] i want to know for EarthBound [17:32] <`Frieza> well I coudl explain it [17:32] <`Frieza> but my super typo skills and lack of perfect english would screw things up [17:32] <`Frieza> SO [17:32] <`Frieza> http://www.romhacking.org/rhdoc/rhdoc.html#graphics [17:32] <`Frieza> go read up there [17:32] kthx [17:33] *** poik007 has quit IRC (Quit: I WILL BRB 0YOU FOOLS) [17:33] <`Frieza> beileve it or not [17:33] <`Frieza> http://www.romhacking.org/rhdoc/gfx/font.txt [17:33] <`Frieza> this right here would be your best bet [17:33] <`Frieza> cause a font is nothing more than a tile anyway [17:33] <`Frieza> infact i think thats exactly what your looking for [17:34] *** BlueAntoid has joined #EBFanGames [17:34] *** ChanServ sets mode: +q BlueAntoid [17:34] *** ChanServ sets mode: +o BlueAntoid [17:35] <`Frieza> WB BA [17:35] Gwah. [17:35] Thank you [17:35] That's like the 5th time I've been kicked of IRC today [17:35] *off [17:37] * `Frieza is away (10Reason:15 I am away bother me and DIE) since 2:37:22 pm. AwayPager is on, AwayLog is off [17:37] *** `Frieza is now known as `FrieZZZZ [17:37] * BlueAntoid bothers Frieza [17:37] * BlueAntoid dies [17:42] i realized something :O [17:42] with EarthBound [17:42] and text [17:42] you can do pretty much anything [17:43] well you get what i mean [17:43] hacking text was a big step in the hacking community ;p [17:43] Yep. [17:44] In my new game, all roadblocks are made of laser beams. [17:44] I made it so when you touch one, little electric bolts appear above your head and you get shocked. [17:44] :D [17:44] Ness: "OW!" [17:49] lol! [17:49] that's great [17:49] does it hurt you any? [17:49] like 2 health [17:49] :P [17:50] No, we haven't found those codes. [17:50] Doesn't matter, though, it starts you off at level 80. [17:54] i thought we had found those.. :O [17:54] There are a couple of codes that refill your life and PP, but that's it. [17:55] We could probably find them in the code for the Mu Training scene. [17:55] i'll do that [17:55] :D [17:55] just because i'm bored [17:57] :( it's not in text editor [17:57] well [17:57] i can't find it [17:57] The only part of that scene I haven't investigated thoroughly is the yes/no links. [17:58] And most of the stuff I DID investigate I didn't understand. [17:58] :D [17:58] lol [17:58] IS it in the text editor? [17:58] Yeah. [17:58] can you tell me wherE? ;\ [17:59] go to raw text and search for [17:59] "1F 15 6A 00 53 01 01 15 73 08 B8 B4 C9 00" [17:59] (without the quotes) [17:59] k [17:59] That's the main block [17:59] and all of the text is just linked to it [18:00] *** Flynman has joined #EBFanGames [18:00] *** ChanServ sets mode: +o Flynman [18:00] Hey, Flynman. [18:00] hello [18:00] Flynman! [18:00] do you know how the sprites are formatted? [18:00] is it like 64 bytes for each sprite [18:01] and each byte is a pixel color? [18:01] hell no! [18:01] the SNES is far more efficient than that [18:02] can you convert hex to binary well? [18:02] otherwise whip out Windows calculator [18:03] *** poik007 has joined #EBFanGames [18:03] it uses something called bitplans [18:03] *bitplanes [18:03] Look at this: [18:04] F0 represents one row in one bitplane [18:04] F represents the first four pixels and 0 represents the last four pixels [18:04] convert that to binary [18:04] Hey poik [18:05] 1111 0000 [18:05] what? [18:05] oh [18:05] Hi [18:05] I forgot that in english, hey mean hi [18:05] that's the first row of the first bitplane of the sprite [18:06] so, to get more colors than two, you need more bitplanes [18:10] so lets take one row with four bitplanes, that's four bits: [18:10] *four bytes [18:11] here they are: 1F 2F 30 43 [18:11] convert them all to binary [18:11] 1F: 0001 1111 [18:12] 2F: 0010 1111 [18:12] 30: 0011 0000 [18:13] 43: 0100 0011 [18:13] now, read down the colums and convert them to decimal [18:14] Column 1: Bin: 0000 Dec: 0 [18:14] i'm confused up to that point [18:14] Column 2: Bin: 0001 Dec: 1 [18:14] :( [18:14] er [18:14] i get it up to that point [18:14] i get how you convert it and stuff [18:14] but wtf is the first row of the bitplane, [18:14] the first row of the sprite? [18:14] ok, let me finish, then I'll explain anything you don't understand [18:15] k [18:15] Column 3: Bin: [18:15] whoops [18:15] Bin: 0110 DEC: 4? [18:16] Column 3: Bin: 0110 Dec: 6 [18:16] well i was close [18:16] D;D [18:16] Binary is a little hard for my head [18:16] ^_^ [18:17] i get why it's six [18:17] Column 4: Bin: 1010 Dec: 10 [18:17] first 0 is 8, second is 4, third is 2, fourth is 1 [18:18] Column 5 Bin: 1100 Dec: 12 [18:19] Column 6: same as column five [18:19] Column 7: Bin: 1101 Dec: 13 [18:19] *** Zero_Diamond has joined #EBFanGames [18:20] Column 8: same as column 7 [18:20] Guys! I found the information needed to EDIT MAPS! [18:20] .. [18:21] *sigh* [18:21] i hope you actually did [18:21] ;) [18:21] 0x100200 [18:21] Z_D:For real? [18:21] please, don't try me [18:21] I wish I did. [18:21] oh... [18:21] Flynman has tried [18:21] alot [18:21] *sigh* I'm terribly sorry. [18:21] so that gives you a single row of, in dec: 0, 1, 6, 10, 12, 12, 13, 13 [18:21] * poik007 cries [18:22] flynman [18:22] those are the palette index values, any questions? [18:22] so that means [18:22] 0 is black [18:22] er. [18:22] i think i get it [18:22] :D [18:22] 0 is usually transparent [18:22] there's a few more things to it [18:23] so it'd be transparent white something something something etc [18:23] the dec numbers are the pixels [18:23] and the pixel color [18:23] right? [18:23] yeah, but the number is the number in a color [18:23] * palette, not color [18:24] the palette is a list of the actual color values used for a sprite [18:24] there's a few more notes on the SNES graphics format [18:24] Oh, neat. So you're saying it's possible to change the palette? [18:25] yeah, if you locate in the ROM [18:25] Whee! [18:25] lol [18:25] I'm explaining the SNES graphics format to colondee [18:25] that's not what we were talking about [18:25] yeah [18:25] :P [18:25] I know. [18:25] weehee [18:25] But you're talking about palettes. [18:25] So I thought I'd ask. [18:25] yeah, that's part of the SNES graphics format [18:25] i get it woohoo :D [18:26] there's a few more things [18:26] k [18:26] every sprite, let's take the Ness sprite for example, is made up of small 8x8 pixel tiles [18:26] it is? :( [18:27] * Zero_Diamond takes notes. [18:27] zero you missed alot [18:27] yeah [18:27] so you're gonna not get it [18:27] I know. [18:28] I think I may post this on moonside as a lecture type thing [18:28] I don't really care, the 8x8 part is what I need. [18:28] a single 8x8 tile is 32 bytes [18:28] U seem to know a lot of things Flynman [18:28] of course poik [18:28] :O [18:28] zero [18:29] Yes? [18:29] if you're thinking you can crack map editing [18:29] or whatever [18:29] just no. [18:29] :D [18:29] I'm not thinking that. [18:29] k good [18:29] If I thought that, you could shoot me. [18:29] Because I'd NEVER do it. [18:29] rofl [18:29] EVER. [18:29] I will try to crack map editing [18:29] I'm a genius too [18:29] ^_^ [18:29] a single 8x8 tile is 32 bytes [18:29] if you were, i would have told you to meat Flynman [18:29] If I even TRIED, my brain would melt and pour out my nose. [18:29] k [18:29] 8x8 = 32 bytes [18:29] yes [18:30] 8x8 = itself divided by 2 [18:30] :o [18:30] anyways go on [18:31] ok, you understand what a bitplane is, right? [18:31] yeah i think [18:32] ok, well each tile has four of them [18:33] which means that it can have 16 total colors [18:33] yep [18:34] each bitplane contains eight bytes [18:34] yep [18:34] .. [18:34] i thought it was 32 bights [18:35] each of them represents a single row [18:35] oh. [18:35] tile is four bitplanes, each bitplane is eight bytes, 4 X 8 = 32 [18:36] ok? [18:36] ooohh [18:36] k [18:36] so each bitplane is 4 pixels [18:36] ..right? [18:36] no, eight bytes [18:37] er yeah [18:38] a bitplane is like a part of an image, it contains a bit in the actual pixel value [18:38] k [18:39] in the tile there are four bitplanes, four bits, Bin: 1111 = Dec: 16 [18:41] so overlay the four bitplanes and get the pixel values [18:41] *** Topic is 'PK Hack .3 Progress: approximately 10-15% | Flynman: The SPC-700 0wNz my brain | ROFISH: Zophar went boom.' [18:41] *** Set by BlueAntoid on Tue Jul 02 17:23:41 [18:41] I'll give you four bitplanes in binary, you overlay them and give me the decimal values, k? [18:42] k [18:42] OMG [18:42] I'm understanding [18:42] too [18:42] or it's I understand too? [18:42] ueaj [18:42] yeah [18:42] second one [18:42] ok [18:42] ^_^ [18:42] :P [18:43] no, you used correct english the first time, don't listen to :D [18:43] *** BlueAntoid has quit IRC (Ping timeout) [18:43] ... [18:43] well [18:43] I don't trust you Flynman on this one [18:43] I understand too is more commonly used [18:43] no, it's not [18:43] I'm understanding too just sounds different [18:44] ok stop arguing about english and continue your byte-thingy [18:44] I understand too and I'm understanding too are both correct, I thing he said I understanding too the second time [18:44] like me an Flynman arguin about headless chickens [18:45] Hey Flyn? [18:45] alright, forget out the example I was going to give you, I'll just finish this lecture [18:46] in the SNES format, a single 8x8 tile is formatted like this: [18:48] each byte of the first two bitplanes are stored intertwined then each byte of the third and fourth bitplanes are stored intertwined [18:48] so if the four bitplanes were: [18:50] Bitplane 1: 1F 13 16 10 10 10 56 72 [18:50] Bitplane 2: 1C 20 14 20 16 35 52 71 [18:50] Bitplane 3: 27 13 78 52 75 10 53 74 [18:50] Bitplane 4: 1E 03 01 98 13 16 56 76 [18:50] that would look like this in the ROM: [18:53] 1F 1C 13 20 16 14 10 20 10 16 10 35 56 52 72 71 [18:53] 27 1E 13 03 78 01 52 98 75 13 10 16 53 56 74 76 [18:53] ooooooh [18:53] got it? [18:53] me yeah [18:53] 42 i dunno [18:54] *** BlueAntoid has joined #EBFanGames [18:54] *** ChanServ sets mode: +q BlueAntoid [18:54] *** ChanServ sets mode: +o BlueAntoid [18:54] Hey, grumble grumble [18:55] You know, this stupid client doesn't even bother to tell me that I've been disconnected from the server. [18:55] It waits until I do something instead. [18:55] ... [18:55] * BlueAntoid kicks mIRC [18:55] * poik007 pity da mIRC [18:55] yeah, I know, that annoys me [18:55] Especially since I've been cut off nearly 10 times today [18:55] is anyone logging this? [18:55] what? [18:55] *** Retrieving #EBFanGames info... [18:55] the log of this chan? [18:55] me [18:55] i always do [18:55] *** colondee changes topic to 'aysPK Hack .3 Progress: approximately 10-15% | Flynman: The SPC-700 0wNz my brain | ROFISH: Zophar went boom.' [18:55] .. [18:56] *** colondee changes topic to 'PK Hack .3 Progress: approximately 10-15% | Flynman: The SPC-700 0wNz my brain | ROFISH: Zophar went boom.' [18:56] double clicked [18:56] send me the log pls [18:56] either DCC it or email it to me [18:56] take colondee's one [18:56] mine is not complete I think [18:56] I was talking to :D [18:56] oh... [18:56] i'll upload it. [18:56] ;o [18:57] nobody ever talk to me... -_- [18:57] loll [18:57] *** poik007 is now known as Tomato [18:57] *** Tomato was kicked by Flynman (Flynman) [18:57] *** Tomato has joined #EBFanGames [18:57] nick poik007 [18:57] *** Tomato is now known as poik007