0x15F845 to 0x15F90C = Delivery addresses/timers This table controls data about all delivery services and events in the game. Timers, event flags, pointers and sprites can all be configured here. AA AA BB BB ?? ?? ?? ?? CC C? DD DD DD EE EE EE ?? ?? ?? ?? AA = Sprite to use for the running-up character BB = Event flag which begins timer? CC = Timer value in seconds DD = Text pointer if in suitable area EE = Text pointer if in insuitable area 97 00 B4 00 06 00 0F 00 B4 00 BF 4B C6 F8 4C C6 00 02 00 02 Mach Pizza 87 00 B5 00 06 00 0F 00 0A 00 A3 42 C6 15 45 C6 80 01 80 01 Escargo Express - Delivery 87 00 85 02 06 00 0F 00 0A 00 B0 3E C6 1A 45 C6 80 01 80 01 Escargo Express - Pickup 37 00 BE 01 06 00 0F 00 01 00 44 D8 C5 F1 DD C5 80 02 80 02 Old Guy in Blue Clothes - For Sale Sign 6C 00 86 02 06 00 0F 00 02 00 58 D8 C5 F1 DD C5 80 02 80 02 Healer's Assistant - For Sale Sign? 70 00 87 02 06 00 0F 00 03 00 6C D8 C5 F1 DD C5 80 02 80 02 Young Guy in Blue Clothes - For Sale Sign 55 00 88 02 06 00 0F 00 04 00 80 D8 C5 F1 DD C5 80 02 80 02 Punk Guy - For Sale Sign? 97 00 A3 02 FF 00 FF 00 05 00 42 A5 C7 D9 A7 C7 80 01 80 01 Mach Pizza Guy Delivering Zombie Paper 87 00 B6 02 06 00 0F 00 0A 00 3A 94 C6 AC 95 C6 80 01 80 01 Escargo Express Guy Delivering Pencil Eraser 87 00 B7 02 06 00 0F 00 0A 00 F4 94 C6 B3 95 C6 80 01 80 01 Escargo Express Guy Delivering the Hawk Eye ------------ On bytes five to eight: All entries use 06 00 0F 00, except the Mach Pizza guy delivering Zombie paper (who uses FF 00 FF 00). Is this an indicator of some sort of movement pattern? On the last four bytes: Mach Pizza uses 00 02 00 02, all item deliveries use 80 01 80 01, and all For Sale sign people use 80 02 80 02. Is there some pattern here that we don't see?