000000 to 0001FF = SNES ROM header 0402D4 to 040D50 = Enemy movement effect ptrs 045D4D to 045E89 = Status menu text 048237 to 04830B = Lumine Hall text 04A0A4 to 04A0C3 = "The year is 199X" etc. ptrs 04A1E1 to 04A28A = Battle command text 04C260 to 04C4DC = Startup menu text 050200 to 051D10 = Store text ptrs 051D11 to 0A012E = Text 0A012F to 0A01FF = Nullspace 0A0200 to 0AD954 = Battle bg gfx/arrangements/palettes 1 0AD9A1 to 0ADB3C = Battle bg gfx ptrs 0ADB3D to 0ADCD8 = Battle bg arrangement ptrs 0ADCD9 to 0ADEA0 = Battle bg palette ptrs 0ADEA1 to 0AF446 = Battle bg data 0B0200 to 0BDA98 = Battle bg gfx/arrangements/palettes 2 0BE22A to 0C00E1 = -sound/music related- 0C0200 to 0C2FE0 = Misc animations 0C2FE1 to 0C3018 = Misc animation ptrs 0D0200 to 0E64ED = Enemy gfx 0E64EE to 0E6713 = Enemy gfx ptrs, sizes 0E6714 to 0E6B13 = Enemy gfx palettes 0EDF5D to 0EFA05 = Sound stone compressed gfx 0F0200 to 0F284E = Door destinations and misc 0F284F to 0F5AEE = Door entries 0F6DD7 to 0F8B84 = Sprite TPT entry/locations 0F8B85 to 0FF4B4 = Text ptr table 100200 to 1015FF = Door ptr table 10BA80 to 10BDAB = Enemy placement group ptrs 10BDAC to 10C80C = Enemy placement groups 10C80D to 10D72C = [1F 23] ptr table 10D72D to 10E1B3 = [1F 23] entries 10E1B4 to 1101A7 = -sound/music related- 1101A8 to 1101FF = Nullspace 110200 to 1547BF = Sprites 1547C0 to 1551FF = Nullspace 155200 to 1578B1 = Item data 157A80 to 157CAD = PSI Teleport 157CAE to 157D67 = Phone 157D68 to 158C4F = Battle/item effects table 158C50 to 158F79 = PSI data table 158F7A to 159122 = PSI names 159123 to 159148 = NPC battle table 159149 to 159788 = Exp needed for levelups 159789 to 15EC5A = Enemy data 15EDAB to 15F4F2 = [1F 21 xx] data 15F4F3 to 15F6B2 = Hotspots 15F6CF to 15F7F4 = "Don't care" names 15F7F5 to 15F844 = Character starting data 15F845 to 15F90C = Delivery addresses/timers 15F90D to 1601FF = Nullspace 160200 to 1751FF = Map data 175200 to 17A9FF = Local map tileset data 17AA00 to 17B3FF = Global map tileset/palette data 17B400 to 17C7FF = Map tile attributes 17C800 to 1801FF = Map tile arrangements 1 180200 to 18914F = Map tile collision data 189150 to 1901FF = Map tile properties 190200 to 19D051 = Map tile arrangements 2 19D052 to 19FE17 = Map tilesets 1 1A0200 to 1A7EA6 = Map tile arrangements 3 1A7EA7 to 1AFCA6 = Map palettes 1B0200 to 1BF4EA = Map tile arrangements 4 1C0200 to 1CB222 = Map tile arrangements 5 1CB223 to 1CD836 = Map tilesets 2 1CD837 to 1CE236 = Map music data 1CE237 to 1CFABE = -sound/music related- 1D0200 to 1E00CD = Map tilesets 3 1E0200 to 1EF2E6 = Map tilesets 4 1EF2E7 to 1EFEDC = Map tile animations 1 1F3BCE 1F0200 to 1FC442 = Map tilesets 5 1FC443 to 1FE6E0 = Map tile animations 2 201559 to 2015B8 = Mr. Saturn font widths 2015B9 to 2021B8 = Mr. Saturn font 20EF03 to 20FEE0 = -sound/music related- 210200 to 210851 = Coffee scene text 210852 to 210D85 = Tea scene text 210D86 to 210E79 = "The year is 199X" etc 210E7A to 210ED9 = Main font widths 210EDA to 211AD9 = Main font 211ADA to 211B39 = 8x16 font widths 211B3A to 212139 = 8x16 font 21213A to 212199 = 8x8 font widths 21219A to 212499 = 8x8 font 21249A to 2124F9 = Large font widths 2124FA to 2130F9 = Large font 2150C1 to ?????? = Misc gfx 220200 to 2E93FF = -sound/music related- 2E9400 to 2F01FF = Unused area 2F125B to 2F12AA = Map tileset ptrs 2F12AB to 2F12FA = Map tile arrangement ptrs 2F12FB to 2F137A = Map palette ptrs 2F137B to 2F13CA = Map tile properties ptrs 2F13CB to 2F141A = Map tile animation ptrs 2F141B to 2F146A = ??? Ptrs into 2F146B area 2F146B to 2F153E = ??? Pointed to by 2F141B 2F153F to 2F1C7E = Sprite ptr table 2F5020 to 2FA579 = Text 2FED5F to 2FF19E = International Font of Mystery 2FF1B7 to 2FF2D6 = Kirby sprite