BASIC CONTROL CODES for EB0: 01 - new line 03 - Wait for input, prompt Note: the absence of a prompt at the end of a string will not cause the window to automatically close, like in EB NAMES OF STUFF: 21 - used for names of stuff: 21 78 74 - display Ninten's name 21 B8 74 - Ana's name 21 F8 74 - Loid's name 23 38 75 - Teddy's name 21 89 76 - display favorite food 21 0A 67 - usually, this displays Ninten's name 21 0A 67 is definitely Ninten's name, as far as I can tell: "a voice is speaking into 21 0A 67's mind..." It seems odd, but 21 78 74 and 21 0A 67 seem to both do the same thing (display Ninten's name), and they're both used in game text. There must be something else. Just a thought, but 21 0A 67 could be the name of the currentlead character (if Ninten dies) 21 00 6D - The recipient of an action, item, etc. Depends on context. Used to show the name of a person who is in the hospital, in some places. 21 04 6D - This seems to be the name of an item being used or action being executed. 21 20 6D - the user of an item, or executor of an action. Again, depends on context. These work something like this: "21 20 6D (user) gave 21 04 6D (item) to 21 00 6D (recipient)" 21 24 6D - Another thing for an item being used, or something. 21 20 74 - Another weird thing: "Certificate # @21 20 74" (note: I can't remember where this is from, it's been a while since I played EB0) MONEY-RELATED STUFF: 23 12 74 - ATM balance (I think) 23 15 74 - Something like the amount your dad has deposited in your account since you last called him. (?) 23 2A 00 # 00 - I think this is used a lot for the price of an item or service. - used like this: I'll give 21 0A 67 a prize of 23 2A 00 02 00 (I think this is the mayor...) 23 2A 00 # 00 is used again in context of a price for something: "Want to buy it? How about $ 23 2A 00 20 00 ?" I think the number between the two 00's is an argument of some sort, seeing how it's used. It's usually 02, or 20, sometimes. I'm not sure tho.