[0E 01 0D 01 1B 04 1B 00 1B 01 19 05 00 XX XX]
This code string, while not fully understood, seems to afflict characters with various status effects.Status effects
01 01 = Normal
01 02 = Unconscious
01 03 = Diamondized
01 04 = Paralyzed
01 05 = Nauseous
01 06 = Poisoned
01 07 = Sunstroke
01 08 = Sniffling
02 02 = Mushroomized
02 03 = Possessed
06 02 = Homesick
Battle effects (heal ater battle)
03 02 = Asleep
03 03 = Crying
03 04 = Solidified
04 02 = Feeling strange
05 02 = Can't concentrate
So, how the frell do you use this? Well, that's hard to say. There doesn't seem to be a recognizable targeting variable, so you'll have to use some sort of targeting code like [1C 10 XX] in conjunction with [1B 04]. I do know that if you have an item that displays text and you put this in, only the person who uses it is affected. Here's a bit of code from JonBound: Dark Future as an example:
@[1C 0D] used the Spam![03 00] The smell was intensely nauseating![03 00]@[1C 0D] felt sick.[0E 01 0D 01 1B 04 1B 00 1B 01 19 05 00 01 05 13 02]
If somebody, say, Jeff, for example, used that item, this will appear in the game as:
Jeff used the Spam!
The smell was intensely nauseating!
Jeff felt sick.
At this point, Jeff begins dripping with sweat and his HP starts dropping. If you don't have a specific person as a user target, then it affects the first available living person in your party like the Give Item code.